/// <summary> /// returns how much was sold de facto /// new version of buy-old, /// real deal. If not enough money to buy (including deposits) then buys some part of desired /// </summary> internal Storage buy(Consumer buyer, Storage whatWantedToBuy) { if (whatWantedToBuy.isNotZero()) { Storage buying; if (whatWantedToBuy.getProduct().isAbstract()) { buying = marketPrice.convertToCheapestExistingSubstitute(whatWantedToBuy); if (buying == null)//no substitution available on market { return(new Storage(whatWantedToBuy.getProduct())); } } else { buying = whatWantedToBuy; } Storage howMuchCanConsume; Value price = getPrice(buying.getProduct()); Value cost; if (Game.market.sentToMarket.has(buying)) { cost = buying.multiplyOutside(price); //if (cost.isNotZero()) //{ if (buyer.canPay(cost)) { buyer.pay(Game.market, cost); buyer.consumeFromMarket(buying); if (buyer is SimpleProduction) { (buyer as SimpleProduction).getInputProductsReserve().add(buying); } howMuchCanConsume = buying; } else { float val = buyer.cash.get() / price.get(); val = Mathf.Floor(val * Value.precision) / Value.precision; howMuchCanConsume = new Storage(buying.getProduct(), val); buyer.pay(Game.market, howMuchCanConsume.multiplyOutside(price)); buyer.consumeFromMarket(howMuchCanConsume); if (buyer is SimpleProduction) { (buyer as SimpleProduction).getInputProductsReserve().add(howMuchCanConsume); } } //} //else // return new Storage(buying.getProduct(), 0f); } else { // assuming available < buying Storage howMuchAvailable = new Storage(Game.market.HowMuchAvailable(buying)); if (howMuchAvailable.get() > 0f) { cost = howMuchAvailable.multiplyOutside(price); if (buyer.canPay(cost)) { buyer.pay(Game.market, cost); buyer.consumeFromMarket(howMuchAvailable); if (buyer is SimpleProduction) { (buyer as SimpleProduction).getInputProductsReserve().add(howMuchAvailable); } howMuchCanConsume = howMuchAvailable; } else { howMuchCanConsume = new Storage(howMuchAvailable.getProduct(), buyer.cash.get() / price.get()); if (howMuchCanConsume.get() > howMuchAvailable.get()) { howMuchCanConsume.set(howMuchAvailable.get()); // you don't buy more than there is } if (howMuchCanConsume.isNotZero()) { buyer.sendAllAvailableMoney(Game.market); //pay all money cause you don't have more buyer.consumeFromMarket(howMuchCanConsume); if (buyer is SimpleProduction) { (buyer as SimpleProduction).getInputProductsReserve().add(howMuchCanConsume); } } } } else { howMuchCanConsume = new Storage(buying.getProduct(), 0f); } } return(howMuchCanConsume); } else { return(whatWantedToBuy); // assuming buying is empty here } }