public void Close() { if (StoreInventory != null) { foreach (InventoryItemStack item in BasketInventory.ContainedStacks) { StoreInventory.Add(item.ContainedItem, (uint)item.Amount); } } BasketInventory.ContainedStacks.Clear(); GetComponent <WindowToggle>().Close(); }
public void AddToBasket(InventoryItemStack pStack) { StoreInventory.RemoveFromStack(pStack, 1); BasketInventory.Add(pStack.ContainedItem, 1); DrawStore(); DrawBasket(); }
public void Apply() { TargetStorage = GetComponent <StorageObject>(); if (TargetStorage.GetType() == typeof(PlayerInventory)) { VariableName = "PlayerInventory"; } else { VariableName = "Chest " + TargetStorage.Level + " " + transform.position.x.ToString() + "," + transform.position.y.ToString(); } // print(VariableName); int slotAmount = DialogueLua.GetVariable(VariableName + "SlotAmount").asInt; TargetStorage.Init = DialogueLua.GetVariable(VariableName + "Init").asBool; for (int i = 0; i < slotAmount; i++) { int itemAmount = DialogueLua.GetVariable(VariableName + "StackAmount" + i).asInt; string itemName = DialogueLua.GetVariable(VariableName + "StackItem" + i).asString; string itemType = DialogueLua.GetVariable(VariableName + "StackItemType" + i).asString; ItemSystem.ItemTypes type = (ItemSystem.ItemTypes)System.Enum.Parse(typeof(ItemSystem.ItemTypes), itemType); ItemBase item = ItemSystem.Instance.GetItemClone(itemName); int amountAdded = TargetStorage.Add(item, (uint)itemAmount); int amountLeft = itemAmount - amountAdded; if (amountLeft > 0) { Debug.LogWarning("Saver could not add all items to storage: " + TargetStorage.Name); } } }
void PopulateStorage() { Storage.ContainedStacks.Clear(); foreach (StoreItem item in PossibleItems) { print(Storage.Add(item.ContainedItem, (uint)item.Amount)); } }
void SellContents(int pDayIndex) { float coins = 0; ItemBase coinItem = ItemSystem.Instance.GetItemClone("Coin"); print(coinItem); ItemBase halfCoinItem = ItemSystem.Instance.GetItemClone("Halfcoin"); foreach (InventoryItemStack stack in Storage.ContainedStacks) { if (stack.ContainedItem.ID != coinItem.ID && stack.ContainedItem.ID != halfCoinItem.ID) { coins += stack.ContainedItem.Value * stack.Amount; GameManager.Instance.AddShippedItem(stack.ContainedItem, stack.Amount); PixelCrushers.MessageSystem.SendMessage(this, "SellItem", stack.ContainedItem.Name, stack.Amount); } } // print(coins); int coinItems = Mathf.FloorToInt(coins); // print(coinItems); int halfCoinItems = (int)((coins % 1) / 0.5); // print(halfCoinItems); Storage.ClearStorage(); int amountAdded = Storage.Add(coinItem, (uint)coinItems); int amountLeft = coinItems - amountAdded; if (amountLeft > 0) { Debug.LogWarning("Could not add " + amountLeft + " " + coinItem.Name + " to storage: " + Storage.Name); } amountAdded = Storage.Add(halfCoinItem, (uint)halfCoinItems); amountLeft = halfCoinItems - amountAdded; if (amountLeft > 0) { Debug.LogWarning("Could not add " + amountLeft + " " + coinItem.Name + " to storage: " + Storage.Name); } }