BaseEntity SpawnBackpack(BasePlayer player) { //string prefab = "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab"; string prefab = "assets/prefabs/deployable/small stash/small_stash_deployed.prefab"; StorageContainer entity = (StorageContainer)GameManager.server.CreateEntity(prefab); if (entity != null) { backpackNetworking.Add(entity, player); if (entity.children != null) { foreach (BaseEntity child in entity.children) { Puts("Child entity"); backpackNetworking.Add(entity, player); } } entity.Spawn(); entity.SetParent(player, "spine1"); if (MyBackpackComponent.positionSettings.ContainsKey(prefab)) { entity.transform.position = MyBackpackComponent.positionSettings[prefab].offset; entity.transform.rotation = Quaternion.Euler(MyBackpackComponent.positionSettings[prefab].rotation); } var colliders = entity.GetComponents <Collider>(); foreach (Collider collider in colliders) { //entity.gameObject.compon(collider); } Puts(entity.GetComponentsInParent <Collider>().Length.ToString()); entity.SendNetworkUpdate(); fakeEntities.Add(entity); var backPack = player.GetComponent <MyBackpackComponent>(); if (backPack == null) { backPack = player.gameObject.AddComponent <MyBackpackComponent>(); backPack.container = entity; backPack.lootPanel = "smallstash"; backpackData.Add(player, backPack); } } return(entity); }