public override void FromStorage(Storage.Storage storage, Storage.Records.Optimizer optimizer, Storage.Records.Solution solution, Optimization.Solution sol) { base.FromStorage(storage, optimizer, solution, sol); if (d_loadingFromStorage) { return; } // Add some protection because we don't want to recursively load the best particle d_loadingFromStorage = true; Storage.Records.Solution best = storage.ReadSolution(-1, (int)sol.Id); Particle particle = (Particle)sol; if (best != null) { Solution b = CreateSolution((uint)best.Index); FromStorage(storage, optimizer, best, b); particle.PersonalBest = (Particle)b; } else { particle.PersonalBest = null; } d_loadingFromStorage = false; }
public override void FromStorage(Storage.Storage storage, Storage.Records.Optimizer optimizer, Storage.Records.Solution solution) { base.FromStorage(storage, optimizer, solution); d_bounced = uint.Parse((string)Data["bounced"]); }
public override void FromStorage(Storage.Storage storage, Storage.Records.Optimizer optimizer, Storage.Records.Solution solution) { base.FromStorage(storage, optimizer, solution); VelocityFromData(); }