/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } if (!guidList.Contains(grabbedGuid)) { //guidList.Add(grabbedGuid); gameObject.GetComponent <NodeLink>().Fire("UnlockItem", grabbedGuid); } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; //isAvailable = true; currentInputSource = null; currentInputSourceId = 0; if (hostRigidbody != null) { hostRigidbody.isKinematic = hostRigidbodyWasKinematic; } StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); //--hier habe ich losgelassen! Debug.Log("####### RELEASE THE CRAKENNNN!!!! ######"); GameObject toolbox = GameObject.FindGameObjectWithTag("testCubeToolbox"); if (toolbox.GetComponent <ToolboxRaycaster>().lookingAtToolbox()) { //GameObject.FindGameObjectWithTag("testCubeToolbox").GetComponent<ToolboxRaycaster>().attachNodeToToolbox(); //GetComponent<NodeToParentMapper>.attachNodeToToolbox(); GetComponent <NodeToParentMapper>().attachNodeToToolbox(); } isDragging = false; currentInputSource = null; currentInputSourceId = 0; if (hostRigidbody != null) { hostRigidbody.isKinematic = hostRigidbodyWasKinematic; } StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; _isDragging = false; currentInputSource = null; currentInputSourceId = 0; if (hostRigidbody != null) { hostRigidbody.isKinematic = hostRigidbodyWasKinematic; draggingRigid = null; // } /* * if (_hostRigidbody != null) { * _hostRigidbody.isKinematic = _hostRigidbodyWasKinematic; * } */ StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (IsBeingPlaced == IsBeingPlacedStates.No) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); IsBeingPlaced = IsBeingPlacedStates.No; currentInputSource = null; StoppedDragging.RaiseEvent(); if (spatialMappingManager != null) { spatialMappingManager.DrawVisualMeshes = false; } if (EnablePersistenceInWorldAnchor) { // Add world anchor when object placement is done. anchorManager.AttachAnchor(gameObject, SavedAnchorFriendlyName); } }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); throwVector = (HostTransform.position - prevPos) * UserStrong; if (gameObject.GetComponent <Rigidbody>()) { if (gravity) { gameObject.GetComponent <Rigidbody>().useGravity = true; } gameObject.GetComponent <Rigidbody>().isKinematic = false; //gameObject.GetComponent<Rigidbody>().velocity = Vector3.zero; gameObject.GetComponent <Rigidbody>().AddForce(throwVector); //Debug.Log(throwVector); } }
// From HandDraggable.cs /// <summary> /// Stops dragging the object. /// </summary> private void StopDragging() { if (!isDragging) { return; } isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; isShareDrag = 0; //放したら壁に貼り付ける //if (shoutotu == true) //{ // obj.transform.position = placementPosition; // obj.transform.rotation = rotation; // pos = placementPosition; // rot = rotation; // body = obj.GetComponent<Rigidbody>(); // body.isKinematic = true; // obj.transform.transform.Find("HoloStickyUI").transform.transform.Find("Image").GetComponent<StickyFaceMe>().enabled = false; // obj.transform.transform.Find("BackFace").GetComponent<StickyFaceMe>().enabled = false; // sendFlag = 1; // int ind = Data.shareStickyList.IndexOf(obj); // if (ind != -1) // { // Data.WallStickyList[ind] = 1; // //CustomMessages.Instance.SendMovePos(pos, rot, ind, isShareDrag); // } // ind = -1; // obj = null; // shoutotu = false; //} index = -1; //isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stop dragging /// </summary> public void StopDragging() { if (!isDragging) { return; } isDragging = false; if (hostRigidbody != null) { hostRigidbody.isKinematic = hostRigidbodyWasKinematic; } StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler //TODO: is this double stacking of input handlers bad? //InputManager.Instance.PopModalInputHandler(); isDragging = false; StoppedDragging.RaiseEvent(); }
/// <summary> /// オブジェクトのドラッグを止める /// </summary> public void StopDragging() { if (!isDragging) { return; } // モーダル入力対象から自身を削除する InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; currentInputSourceId = 0; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { this.GetComponentInParent <Rigidbody>().useGravity = true; if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); }
public void StopDragging() { if (!isDragging) { return; } InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; rend.material.color = defaultColor; gizmoSetting.IsDraggingMover = false; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; GameObject.Find("StageCollection").SendMessage("UpdateDragging", "null"); Debug.Log("Stopped Dragging " + this.name); currentInputSource = null; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); // Restore the world anchor SendMessageUpwards("OnAddAnchor", this.gameObject); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } gameObject.GetComponent <Rigidbody>().AddForce((gameObject.transform.position - lastPosition) * 750); gameObject.GetComponent <Rigidbody>().useGravity = true; // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } inventory.dropToSlot(transform); // pass in global position transform.localPosition = startPosition; // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } Vector3 ballPosition = newHandPosition; // Calculate throwing force //float displacementY = target.transform.position.y - ballPosition.y; //Vector3 displacementXZ = new Vector3(target.transform.position.x - ballPosition.x, 0, target.transform.position.z - ballPosition.z); //float hitTime = Vector3.Magnitude(displacementXZ) / velocity; //Vector3 velocityY = Vector3.up * displacementY / hitTime - 0.5f * Physics.gravity * hitTime; //Vector3 velocityXZ = displacementXZ / hitTime; pokeballInstance.isKinematic = false; handDeltaMovement = newHandPosition - startHandPosition; var scaleProduct = Vector3.Scale(Camera.main.transform.right, handDeltaMovement); var force = draggingTime > 0 ? 2 * (handDeltaMovement * (scaleProduct.x + scaleProduct.y + scaleProduct.z) / handDeltaMovement.magnitude + handDeltaMovement) / draggingTime : Vector3.zero; pokeballInstance.AddForce(force, ForceMode.Impulse); pokeballInstance.GetComponent <Collider>().enabled = true; if (isFirstBall) { pokeballInstance.GetComponent <PokeballLogic>().isFirstBall = true; isFirstBall = false; } draggingTime = 0; debugText.text = force.ToString("F3"); // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); //put hidden object back for (int i = 0; i < objectsToHide.Length; i++) { objectsToHide[i].SetActive(true); //or renderer instead? } isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; if (popupMenu) { popupMenu.parent = null; popupMenu.gameObject.SetActive(true); } StoppedDragging.RaiseEvent(); }
//On stop drag, release input and snap to grid public void StopDragging(bool forceToInitial) { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; currentInputSourceId = 0; if (hostRigidbody != null) { hostRigidbody.isKinematic = hostRigidbodyWasKinematic; } StoppedDragging.RaiseEvent(); //Now we snap the object to a fixed grid SnapBodyToGrid(forceToInitial); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; currentInputSourceId = 0; if (hostRigidbody != null) { hostRigidbody.isKinematic = hostRigidbodyWasKinematic; } StoppedDragging.RaiseEvent(); //var BoundingBox = gameObject.GetComponent<UX.BoundingBoxRig>();//daniel // BoundingBox.GetBounds(); //daniel }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { if (comparePos()) { // change gameObject color to green, and play ding sound clip // gameObject.GetComponent<Renderer>().material.color = new Color32(0, 254, 111, 1); if (gameObject.transform.childCount > 1) { foreach (Transform child in gameObject.transform) { child.GetComponent <Renderer>().material.color = new Color32(0, 254, 111, 1); } } else { gameObject.GetComponent <Renderer>().material.color = new Color32(0, 254, 111, 1); } audioSource.PlayOneShot(dingSound, 0.1f); //gameObject.transform.position = Vector3.Lerp(gameObject.transform.position, spawnPos, 1.5f/150); //float step = speed * Time.deltaTime; //transform.position = Vector3.MoveTowards(transform.position, spawnPos, 1.5f / 150); //gameObject.transform.position.x = spawnPos.x; transform.position = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); } return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); }
/// <summary> /// Stops dragging the object. /// </summary> public void StopDragging() { if (!isDragging) { GetComponent <Rigidbody>().useGravity = true; return; } // Remove self as a modal input handler InputManager.Instance.PopModalInputHandler(); isDragging = false; currentInputSource = null; StoppedDragging.RaiseEvent(); picked = false; GetComponent <Rigidbody>().isKinematic = false; if (snapped) { Vector3 size = myCollider.size; size.y = 0.1f; myCollider.size = size; GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation; for (int i = 0; i < meshRenderers.Length; ++i) { meshRenderers[i].material = defaultMaterial; } trainEvent.Solved = true; } else { Vector3 size = myCollider.size; size.y = 0.2f; myCollider.size = size; } }