public bool ChoiceStockPile() { float countFree = 0; foreach (GameObject o in _village.Building) { StockPile stocks = o.GetComponent <StockPile>(); if (stocks != null) { Inventory inv = stocks.GetComponent <Inventory>(); countFree += inv.MaxWeight - inv.Weight; } } return(countFree < 100f); }
public bool NoBuildNeeded() { bool need = true; foreach (GameObject o in _village.Building) { House house = o.GetComponent <House>(); if (house != null && house.Villagers.Length < house.MaxCount) { need = false; } } if (need) { return(false); } int consomation = (int)(_village.Villagers.Length * ( (float)Manager.Instance.Properties.GetElement("Agent.Hunger").Value / (float)Manager.Instance.Properties.GetElement("Delay.Hungry").Value ) * (float)Manager.Instance.Properties.GetElement("Delay.Season").Value * 5f); int count = _village.GetComponentsInChildren <Cornfield>().Length; int cornfieldProduction = (int)(float)Manager.Instance.Properties.GetElement("Harvest.Cornfield").Value; float cornfieldDuration = (float)Manager.Instance.Properties.GetElement("Delay.Cornfield.Seeding").Value + (float)Manager.Instance.Properties.GetElement("Delay.Cornfield.Growing").Value + (float)Manager.Instance.Properties.GetElement("Delay.Cornfield.Harvest").Value; int production = (int)(Manager.Instance.SeasonDuration * 3f / cornfieldDuration) * count * cornfieldProduction * (int)(float)Manager.Instance.Properties.GetElement("FoodValue.Corn").Value; if (consomation > production) { return(false); } float countFree = 0; foreach (GameObject o in _village.Building) { StockPile stocks = o.GetComponent <StockPile>(); if (stocks != null) { Inventory inv = stocks.GetComponent <Inventory>(); countFree += inv.MaxWeight - inv.Weight; } } return(countFree > 100f); }