// Update is called once per frame void Update() { if (close) { if (Input.GetKeyDown("v") && !sm.Player.gameOver) { sm.Sell("stock1key"); } else if (Input.GetKeyDown("b") && !sm.Player.gameOver) { sm.Buy("stock1key"); } } }
// Update is called once per frame void Update() { if (close) { if (Input.GetKeyDown("v") && !sm.Player.gameOver) { sm.Sell("stock1key"); } else if (Input.GetKeyDown("b") && !sm.Player.gameOver) { sm.Buy("stock1key"); } } }