public static TillSoilJob FindTillSoilJobForSeed(FarmManager farmManager, Character character) { TillSoilJob tillSoilJob = farmManager.FindTillSoilJob(character); if (tillSoilJob == null) { return(null); } Vector3 position = tillSoilJob.Position; Map map = GnomanEmpire.Instance.Map; MapCell cell = map.GetCell(position); Designation designation = cell.Designation; Farm farm = designation as Farm; if (farm != null) { int seedMaterial = farm.SeedMaterial; StockManager stockManager = GnomanEmpire.Instance.Fortress.StockManager; if (stockManager.FindClosestItem(position, ItemID.Seed, seedMaterial) != null) { return(tillSoilJob); } } tillSoilJob.Cancel(); return(null); }