/// <summary> /// Converts stockType to an actual prefab model /// </summary> /// <param name="stockType">StockType you're looking for</param> /// <returns>Random prefab of said stockType</returns> public GameObject GetStockTypePrefab(StockTypes stockType) { for (int c = 0; c < stockPrefabs.Length; c++) { // Collect stock pack StockData stockPrefabPack = stockPrefabs[c]; // Check if stockType matches what you're looking for if (stockPrefabPack.GetStockType() == stockType) { // Check if there's only one prefab model in the pack if (stockPrefabPack.GetPrefabs().Length == 1) { // Return the one return(stockPrefabPack.GetPrefabs()[0]); } else { // Return a random prefab in the pack return(EssentialFunctions.GetRandomFromArray(stockPrefabPack.GetPrefabs())); //return stockPrefabPack.prefabs[Random.Range(0, stockPrefabPack.prefabs.Length)]; } } } // Return nothing because it doesn't exist return(null); }