void OnCollisionEnter(Collision col) { if (col.gameObject.name == "StingerBullet(Clone)") { Destroy(col.gameObject); } else if (col.gameObject.name == "Bolt(Clone)") { Destroy(col.gameObject); } bool damagePlayer = false; StingerBullet enemy = col.gameObject.GetComponent <StingerBullet>(); // Enemy object, in this case an asteroid for testing purposes // If enemy exists if (enemy != null) { damagePlayer = true; } // Damage the player if (damagePlayer) { Health playerHealth = this.GetComponent <Health>(); // Damage the player if their health is not 0 if (playerHealth.hp != 0) { playerHealth.Damage(10, this.isEnemy); // Damage the player by x amount Debug.Log("Current Health: " + playerHealth.hp); setHealthandLiveText(); /* * if (playerHealth.hp <= 0) * { * this.currentLives--; // decrement player live count * Debug.Log("Current Lives: " + this.currentLives); * setHealthandLiveText(); // update player lives * * Run this if player live count is less than 0 * if (this.currentLives <= 0) * { * Debug.Log("Game Over"); // Rip in pieces * Destroy(gameObject); * } * else * { * playerHealth.hp = maxHealth; * Debug.Log("Current Health: " + playerHealth.hp); * setHealthandLiveText(); // update health * } * } */ } } }
// This function displays the damage being dealt void OnCollisionEnter(Collision col) { bool damagePlayer = false; int dam; if (col.gameObject.name == "StingerBullet(Clone)") { StingerBullet enemy = col.gameObject.GetComponent <StingerBullet>(); if (enemy != null) { damagePlayer = true; } dam = 5; } else if (col.gameObject.name == "ChomperLazer(Clone)") { ChomperBullet enemy = col.gameObject.GetComponent <ChomperBullet>(); if (enemy != null) { damagePlayer = true; } dam = 10; } else if (col.gameObject.name == "CrabberExplosion(Clone)") { CrabberExplosion enemy = col.gameObject.GetComponent <CrabberExplosion>(); if (enemy != null) { damagePlayer = true; } dam = 10; } else if (col.gameObject.name == "StrikerProjectile(Clone)") { StrikerProjectile enemy = col.gameObject.GetComponent <StrikerProjectile>(); if (enemy != null) { damagePlayer = true; } dam = 5; } else if (col.gameObject.name == "AsteroidUp(Clone)") { AsteroidUp enemy = col.gameObject.GetComponent <AsteroidUp>(); if (enemy != null) { damagePlayer = true; } dam = 15; } else if (col.gameObject.name == "AsteroidDown(Clone)") { AsteroidDown enemy = col.gameObject.GetComponent <AsteroidDown>(); if (enemy != null) { damagePlayer = true; } dam = 15; } else { dam = 0; } // Setting the Health and Life Text if (damagePlayer) { Health playerHealth = this.GetComponent <Health>(); // Damage the player if their health is not 0 if (playerHealth.hp > 0 && dam == 1 && Time.time > nextDam) { playerHealth.Damage(dam, this.isEnemy); // Damage the player by x amount Debug.Log("Current Health: " + playerHealth.hp); setHealthandLiveText(); nextDam = Time.time + damRate; } else if (playerHealth.hp > 0 && dam == 5) { playerHealth.Damage(dam, this.isEnemy); // Damage the player by x amount Debug.Log("Current Health: " + playerHealth.hp); setHealthandLiveText(); } else if (playerHealth.hp > 0 && dam == 10 && Time.time > nextDam) { playerHealth.Damage(dam, this.isEnemy); // Damage the player by x amount Debug.Log("Current Health: " + playerHealth.hp); setHealthandLiveText(); nextDam = Time.time + damRate; } else if (playerHealth.hp > 0 && dam == 15 && Time.time > nextDam) { playerHealth.Damage(dam, this.isEnemy); // Damage the player by x amount Debug.Log("Current Health: " + playerHealth.hp); setHealthandLiveText(); nextDam = Time.time + damRate; } } if (col.gameObject.name == "StingerBullet(Clone)") { Destroy(col.gameObject); } else if (col.gameObject.name == "Bolt(Clone)") { Destroy(col.gameObject); } else if (col.gameObject.name == "StrikerProjectile(Clone)") { Destroy(col.gameObject); } }