void CheckRaycast() { // Raycasting to detect which tool is showing up RaycastHit hit; if (Physics.Raycast(transform.position, transform.parent.up, out hit, 10f, toolLayer)) { StickerTool s_t = hit.collider.gameObject.GetComponent <StickerTool> (); if (!s_t.inUse) { // disable for (int i = 0; i < stickerTools.Count; i++) { if (i != s_t.ToolIndex && stickerTools[i].inUse) { stickerTools [i].DisableTool(); } } // enable s_t.EnableTool(); currStickerTool = s_t; currToolIndex = toolIndexCount = s_t.ToolIndex; } } }
public void DisableAllTools() { for (int i = 0; i < stickerTools.Count; i++) { stickerTools [i].DisableTool(); } ToolsetEnable = false; currStickerTool = null; currToolIndex = toolIndexCount = -1; }
/// <summary> /// Tool Swiping of Touchpad on Macbook. For testing only. /// </summary> /// <param name="currTouchValue">Curr touch value.</param> void ToolSwiping(float currTouchValue) { if (Mathf.Abs(currTouchValue) > 0.15f) { if (currTouchValue > 0) { // swipe right transform.Rotate(transform.forward * rotDegreePerStep); } else { // swipe left transform.Rotate(-transform.forward * rotDegreePerStep); } pastTouchValue = currTouchValue; // Raycasting to detect which tool to show up RaycastHit hit; if (Physics.Raycast(transform.position, transform.parent.up, out hit, 5f, toolLayer)) { var s_t = hit.transform.gameObject.GetComponent <StickerTool> (); if (!s_t.inUse) { // disable for (int i = 0; i < stickerTools.Count; i++) { if (i != s_t.ToolIndex && stickerTools[i].inUse) { stickerTools [i].DisableTool(); } } // enable s_t.EnableTool(); currStickerTool = s_t; currToolIndex = toolIndexCount = s_t.ToolIndex; } } } }