예제 #1
0
    private void Awake()
    {
        //settingsScript = gameObject.GetComponent<ObjectSettings>();


        stickManagerScript = stickManagerObject.GetComponent <StickManager>();
    }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        _stickManager   = GetComponent <StickManager>();
        _playerManagers = GetComponents <PlayerManager>();
        _moveManager    = GetComponent <MoveManager>();

        _moveManager.ConfigureBoard();

        _endDelay = new WaitForSeconds(_delayTime);
        StartCoroutine(GameLoop());
    }
 void Awake()
 {
     if (Instanse == null)
     {
         Instanse = this;
     }
     else
     if (Instanse != this)
     {
         Destroy(gameObject);
     }
 }