private void Awake() { //settingsScript = gameObject.GetComponent<ObjectSettings>(); stickManagerScript = stickManagerObject.GetComponent <StickManager>(); }
// Start is called before the first frame update void Start() { _stickManager = GetComponent <StickManager>(); _playerManagers = GetComponents <PlayerManager>(); _moveManager = GetComponent <MoveManager>(); _moveManager.ConfigureBoard(); _endDelay = new WaitForSeconds(_delayTime); StartCoroutine(GameLoop()); }
void Awake() { if (Instanse == null) { Instanse = this; } else if (Instanse != this) { Destroy(gameObject); } }