void UpdateHintBool() { is_stick_hold = stick_ctrl.IsHoldStick(); is_rolling = stick_ctrl.IsHoldStick() && (Mathf.Abs(stick_ctrl.NowRotate().z) > 10f); is_pitching = stick_ctrl.IsHoldStick() && (Mathf.Abs(stick_ctrl.NowRotate().x) > 10f); is_yawing = user_input.IsGripPress(UserInput.HAND_ID.Left) || user_input.IsGripPress(UserInput.HAND_ID.Right); is_accelerating = user_input.IsTrackpadPress(UserInput.HAND_ID.Left) && (plane_ctrl.SpeedChange() > 15f); is_decelerating = user_input.IsTrackpadPress(UserInput.HAND_ID.Left) && (plane_ctrl.SpeedChange() < -15f); is_fire = user_input.IsTriggerPress(UserInput.HAND_ID.Left) || user_input.IsTriggerPress(UserInput.HAND_ID.Right); is_pause_press = GameController.GetGameSTAT() == GameController.GAME_STAT.Pause; }