예제 #1
0
 protected void refresh_graphic_object(Stereoscopic_Graphic_Object sprite)
 {
     // This should be handled entirely with offsets in the drawing calls //Debug
     if (sprite != null)
     {
         sprite.loc = loc;
         copy_stereo(sprite);
     }
 }
예제 #2
0
 protected Vector2 shadow_stereo_offset()
 {
     return(Stereoscopic_Graphic_Object.graphic_draw_offset(Config.MAP_MAP_DEPTH));
 }