public void MonsterCaughtPlayer() { if (GameManager.Instance.GameInProgress) { //foreach (CameraMove cM in cameraMoves) // cM.speed = 0; monsterAnimator.Play("Roar"); // end game in defeat for player Debug.Log("The monster caught the player!"); GameManager.Instance.GameEnding(Time.time);//, false, "Oh no! The monster caught you!"); // play animations playerStepper.Die(); AS_back.mute = true; AS_monster.loop = true; } }