private void DebugStep_Click(object sender, RoutedEventArgs e) { Stepper.Node n = (Stepper.Node)tree.SelectedItem; if (n == null) { return; } DecompileAsync(n.BeginStep, true); }
private void ShowStateBefore_Click(object sender, RoutedEventArgs e) { Stepper.Node n = (Stepper.Node)tree.SelectedItem; if (n == null) { return; } DecompileAsync(n.BeginStep); }