예제 #1
0
 public RenderStateGroup(RenderState state, uint blendFactor, StencilFlags frontFace, StencilFlags backFace)
 {
     State           = state;
     BlendFactorRgba = blendFactor;
     FrontFace       = frontFace;
     BackFace        = backFace;
 }
예제 #2
0
파일: Bgfx.cs 프로젝트: prepare/SharpBgfx
 /// <summary>
 /// Sets stencil test state.
 /// </summary>
 /// <param name="frontFace">The stencil state to use for front faces.</param>
 /// <param name="backFace">The stencil state to use for back faces.</param>
 public static void SetStencil(StencilFlags frontFace, StencilFlags backFace)
 {
     NativeMethods.bgfx_set_stencil((uint)frontFace, (uint)backFace);
 }
예제 #3
0
파일: Mesh.cs 프로젝트: prepare/SharpBgfx
 public RenderStateGroup (RenderState state, uint blendFactor, StencilFlags frontFace, StencilFlags backFace) {
     State = state;
     BlendFactorRgba = blendFactor;
     FrontFace = frontFace;
     BackFace = backFace;
 }
예제 #4
0
파일: Bgfx.cs 프로젝트: prepare/SharpBgfx
 /// <summary>
 /// Sets stencil test state.
 /// </summary>
 /// <param name="frontFace">The stencil state to use for front faces.</param>
 public static void SetStencil(StencilFlags frontFace)
 {
     SetStencil(frontFace, StencilFlags.None);
 }