// Use this for initialization void Start() { _engine = GetComponent<Engine>(); _steerWheel = GetComponent<SteerWheel>(); }
void Start() { _steerWheel = GetComponent <SteerWheel>(); _engine = GetComponent <Engine>(); GetComponent <CarSensor>().OnSensorActivate += AvoidObstacle; }
void Start() { _steerWheel = GetComponent <SteerWheel>(); _path = Path.Nodes; }