public override void Awake() { base.Awake(); #if STEAMWORKS this.LeaderboardSync.Action = this.syncLeaderboard; #endif this.EnabledWhenPaused = false; this.Retry.Action = this.retry; this.Add(new CommandBinding(this.Disable, delegate() { this.main.BaseTimeMultiplier.Value = 0.0f; this.main.Menu.CanPause.Value = false; })); this.Add(new CommandBinding(this.main.Spawner.PlayerSpawned, delegate() { PlayerFactory.Instance.Add(new CommandBinding(PlayerFactory.Instance.Get <Player>().Die, (Action)this.retryDeath)); })); this.BestTime.Value = this.main.GetMapTime(WorldFactory.Instance.Get <World>().UUID); this.Add(new CommandBinding(this.Disable, delegate() { AkSoundEngine.PostEvent(AK.EVENTS.STOP_ALL, this.Entity); AkSoundEngine.PostEvent(AK.EVENTS.PLAY_MUSIC_STINGER, this.Entity); this.BestTime.Value = this.main.SaveMapTime(WorldFactory.Instance.Get <World>().UUID, this.ElapsedTime); PlayerFactory.Instance.Get <FPSInput>().Enabled.Value = false; SteamWorker.IncrementStat("stat_challenge_levels_played", 1); })); }
public override void Awake() { base.Awake(); Note.notes.Add(this); this.Add(new NotifyBinding(delegate() { if (this.IsCollected) { int notesCollected = Note.notes.Where(x => x.IsCollected).Count(); int total = Note.notes.Count; Container msg = this.main.Menu.ShowMessageFormat ( this.Entity, "\\notes read", notesCollected, total ); this.main.Menu.HideMessage(this.Entity, msg, 4.0f); this.Collected.Execute(); PlayerData playerData = PlayerDataFactory.Instance.Get <PlayerData>(); playerData.Notes.Value++; if (playerData.Notes >= totalNotes) { SteamWorker.SetAchievement("cheevo_notes"); } SteamWorker.IncrementStat("notes_read", 1); } }, this.IsCollected)); }
public override void Awake() { base.Awake(); Collectible.collectibles.Add(this); this.PlayerTouched.Action = delegate { if (!this.PickedUp) { this.PickedUp.Value = true; AkSoundEngine.PostEvent(AK.EVENTS.PLAY_COLLECTIBLE, this.Entity); float originalGamma = main.Renderer.InternalGamma.Value; float originalBrightness = main.Renderer.Brightness.Value; this.Entity.Add ( new Animation ( new Animation.FloatMoveTo(main.Renderer.InternalGamma, 10.0f, 0.2f), new Animation.FloatMoveTo(main.Renderer.InternalGamma, originalGamma, 0.4f) ) ); PlayerData playerData = PlayerDataFactory.Instance.Get <PlayerData>(); playerData.Collectibles.Value++; if (playerData.Collectibles >= totalCollectibles) { SteamWorker.SetAchievement("cheevo_orbs"); } int collected = Collectible.collectibles.Count(x => x.PickedUp); int total = Collectible.collectibles.Count; SteamWorker.IncrementStat("orbs_collected", 1); this.main.Menu.HideMessage ( WorldFactory.Instance, this.main.Menu.ShowMessageFormat(WorldFactory.Instance, "\\orbs collected", collected, total), 4.0f ); } }; }
public override void Awake() { base.Awake(); this.EnabledWhenPaused = false; this.Enabled.Value = false; this.Retry.Action = this.retry; if (!this.AllowRespawn) { this.Add(new CommandBinding(this.main.Spawner.PlayerSpawned, delegate() { PlayerFactory.Instance.Add(new CommandBinding(PlayerFactory.Instance.Get <Player>().Die, (Action)this.retryDeath)); })); } this.BestTime.Value = this.main.GetMapTime(WorldFactory.Instance.Get <World>().UUID); this.Add(new CommandBinding(this.Disable, delegate() { this.main.BaseTimeMultiplier.Value = 0.0f; this.main.Menu.CanPause.Value = false; AkSoundEngine.PostEvent(AK.EVENTS.STOP_ALL, this.Entity); AkSoundEngine.PostEvent(AK.EVENTS.PLAY_MUSIC_STINGER, this.Entity); this.BestTime.Value = this.main.SaveMapTime(WorldFactory.Instance.Get <World>().UUID, this.ElapsedTime); PlayerFactory.Instance.Get <FPSInput>().Enabled.Value = false; this.ShowUI.Execute(); #if STEAMWORKS SteamWorker.IncrementStat("stat_challenge_levels_played", 1); string uuid = WorldFactory.Instance.Get <World>().UUID; int score = (int)(this.BestTime.Value * 1000.0f); this.Proxy.Sync(uuid, score); #endif })); }
public override void Awake() { base.Awake(); Collectible.collectibles.Add(this); this.PlayerTouched.Action = delegate { if (!this.PickedUp) { this.PickedUp.Value = true; AkSoundEngine.PostEvent(AK.EVENTS.PLAY_COLLECTIBLE, this.Entity); float originalGamma = main.Renderer.InternalGamma.Value; float originalBrightness = main.Renderer.Brightness.Value; this.Entity.Add ( new Animation ( new Animation.FloatMoveTo(main.Renderer.InternalGamma, 10.0f, 0.2f), new Animation.FloatMoveTo(main.Renderer.InternalGamma, originalGamma, 0.4f), new Animation.Execute(this.Entity.Delete) ) ); int collectibles = ++PlayerDataFactory.Instance.Get <PlayerData>().Collectibles.Value; SteamWorker.IncrementStat("orbs_collected", 1); this.main.Menu.HideMessage ( WorldFactory.Instance, this.main.Menu.ShowMessageFormat(WorldFactory.Instance, collectibles == 1 ? "\\one orb collected" : "\\orbs collected", collectibles), 4.0f ); } }; }