private IEnumerator SetupAction( SteamVRBooleanAction action, SteamVR_Action_Boolean usedAction, UnityAction <SteamVR_Behaviour_Boolean, SteamVR_Input_Sources, bool> pressDown, UnityAction <SteamVR_Behaviour_Boolean, SteamVR_Input_Sources, bool> pressUp) { action.inputSource = _hand; action.booleanAction = usedAction; action.enabled = false; yield return(null); action.enabled = true; action.onPressDown = new SteamVR_Behaviour_BooleanEvent(); action.onPressUp = new SteamVR_Behaviour_BooleanEvent(); if (pressDown != null) { action.onPressDown.AddListener(pressDown); } if (pressUp != null) { action.onPressUp.AddListener(pressUp); } }
private void CreateSetupAction( ref SteamVRBooleanAction action, SteamVR_Action_Boolean usedAction, UnityAction <SteamVR_Behaviour_Boolean, SteamVR_Input_Sources, bool> pressDown, UnityAction <SteamVR_Behaviour_Boolean, SteamVR_Input_Sources, bool> pressUp) { action = gameObject.AddComponent <SteamVRBooleanAction>(); StartCoroutine(SetupAction(action, usedAction, pressDown, pressUp)); }