// Update is called once per frame void Update() { //Move credits towards end point Credits.transform.position = Vector3.MoveTowards(Credits.transform.position, endPoint.position, Time.deltaTime * speed); if (!endOfCredits) { if (Credits.transform.position.y <= endPoint.position.y) { endOfCredits = true; // this checks if the achievement has been achieved & spits out the result in the bool SteamUserStats.GetAchievement("Watch Credits", out achieved); // if we don't have the achievement yet, we can say that we've achieved it if (!achieved) { // set the achievement SteamUserStats.SetAchievement("Watch Credits"); // store it on steam's side SteamUserStats.StoreStats(); } } } if (Input.GetButton("Back")) { MainMenu(); } }
/// <summary> /// UserStats received, normally used on the enable of this script to check the state of all achievements. /// this must be initialized via "DownloadUserStats()" method otherwise the achievements will not work. /// <para/> Also it can be used to reconcile the data if you use achievements for unlockables. /// </summary> /// <param name="_callback"></param> /// <param name="IOFailure"></param> private void OnUserStatsReceived(UserStatsReceived_t _callback, bool IOFailure) { Debug.Log("Failure - " + IOFailure + " User - " + _callback.m_steamIDUser + "GameID -" + _callback.m_nGameID); foreach (Achievements _achiev in listOfAchievements) { bool _ret = SteamUserStats.GetAchievement(_achiev.achievementID, out _achiev.Achieved); if (_ret) { _achiev.achievementName = SteamUserStats.GetAchievementDisplayAttribute( _achiev.achievementID, "name"); _achiev.achievementDesc = SteamUserStats.GetAchievementDisplayAttribute( _achiev.achievementID, "desc"); SteamUserStats.GetStat(_achiev.achievementID + "_STAT", out _achiev.achievementStat); Debug.Log( "Achievement ID - " + _achiev.achievementID + "\n" + " Achievement Name - " + _achiev.achievementName + "\n" + " Achievement Descri - " + _achiev.achievementDesc + "\n" + " Achievement Stat - " + _achiev.achievementStat.ToString() + "\n" + " Achievement Achieved - " + _achiev.Achieved + "\n" ); } else { Debug.Log("SteamUserStats.GetAchievement failed for Achievement " + _achiev.achievementID + "\nIs it registered in the Steam Partner site?"); } } }
private void OnUserStatsReceived(UserStatsReceived_t pCallback) { if (!SteamManager.Initialized || (ulong)m_GameID != pCallback.m_nGameID) { return; } if (pCallback.m_eResult == EResult.k_EResultOK) { m_bStatsValid = true; unlocked.Clear(); for (int i = 0; i < SteamAchievementMap.achievementList.Count; i++) { Achievement achievement = SteamAchievementMap.achievementList[i]; if (SteamUserStats.GetAchievement(SteamAchievementMap.AchievementToSteam(achievement), out bool pbAchieved) && pbAchieved) { unlocked.Add(achievement); } } SyncStats(write: false); } else { Debug.Log("RequestStats - failed, " + pCallback.m_eResult); } }
void ComprobarDesbloqueados() { for (int i = 0; i < logrosIDs.Count; i++) { SteamUserStats.GetAchievement(logrosIDs[i].steamID, out desbloqueadosInfo[i]); } }
public override Dictionary <string, bool> GetAchievementDictionary() { if (!SteamManager.Initialized) { Debug.LogError("Couldn't create the achievement dictionary because Steam VR is not yet initialized!"); return(base.GetAchievementDictionary()); } Dictionary <string, bool> achievements = new Dictionary <string, bool>(); uint numAchievements = SteamUserStats.GetNumAchievements(); for (uint i = 0; i < numAchievements; i++) { string name = SteamUserStats.GetAchievementName(i); bool unlocked; bool hasAchievement = SteamUserStats.GetAchievement(name, out unlocked); if (hasAchievement) { achievements.Add(name, unlocked); } else { Debug.LogError("Steamworks failed to get achievement data for " + name); } } return(achievements); }
// CALLBACKS private void OnUserStatsReceived(UserStatsReceived_t i_CallbackParams) { if (m_AchievementsManager == null) { return; } if (i_CallbackParams.m_nGameID == ((ulong)m_GameId)) { EResult callbackResult = i_CallbackParams.m_eResult; if (callbackResult == EResult.k_EResultOK) { for (int achievementIndex = 0; achievementIndex < m_AchievementsManager.achievementsCount; ++achievementIndex) { Achievement achievement = m_AchievementsManager.GetAchievementByIndex(achievementIndex); if (achievement != null) { string achievementSteamId = achievement.steamId; bool achieved = false; if (SteamUserStats.GetAchievement(achievementSteamId, out achieved)) { achievement.SetAchieved(achieved); } } } } } }
void TestSteamAchievement(string ID) { if (SteamManager.Initialized) { SteamUserStats.GetAchievement(ID, out unlockTest); } }
public void IniciarFantasma(ref LevelInfo nivel) { activado = true; nivelActual = nivel; tiempoNivel = 0; actualpos = 0; tiempoFuturaGrabacion = 0; posTemp.Clear(); if (GameObject.FindObjectOfType <ControllerPersonaje>() != null) { player = GameObject.FindObjectOfType <ControllerPersonaje>().gameObject; rb = player.GetComponent <Rigidbody2D>(); } if (!nivelActual.completado) { reproducir = false; } else { fantasma = GameObject.Instantiate(fantasmaPrefab, player.transform.position, Quaternion.identity); reproducir = true; bool desbloq; SteamUserStats.GetAchievement(ManagerLogros.Instance.logrosIDs[4].steamID, out desbloq); if (!desbloq) { ManagerLogros.Instance.DesbloquearLogro(4); } } }
public void CheckLastTwoTrophies() { string ID = ""; int counter = 0; for (int i = 0; i < 41; i++) { ID = "achievement_" + (i < 10 ? "0" : "") + i.ToString(); if (SteamManager.Initialized) { bool achieved; bool ret = SteamUserStats.GetAchievement(ID, out achieved); if (achieved) { counter++; } } } Debug.Log("Counter " + counter); if (counter == 39 || counter == 40) { Debug.Log("I'm unlocking last two achievements"); SteamUserStats.SetAchievement("achievement_38"); SteamUserStats.SetAchievement("achievement_00"); SteamUserStats.StoreStats(); } counter = 0; }
private void OnUserStatsReceived(UserStatsReceived_t pCallback) { if (!SteamManager.Initialized) { return; } if ((ulong)this.m_GameID == pCallback.m_nGameID) { if (pCallback.m_eResult == EResult.k_EResultOK) { Log.Info("Received stats and achievements from Steam\n"); SteamHelper.Achievement_t[] achievements = SteamHelper.m_Achievements; for (int i = 0; i < achievements.Length; i++) { SteamHelper.Achievement_t achievement_t = achievements[i]; bool achievement = SteamUserStats.GetAchievement(achievement_t.m_eAchievementID.ToString(), out achievement_t.m_bAchieved); if (achievement) { achievement_t.m_strName = SteamUserStats.GetAchievementDisplayAttribute(achievement_t.m_eAchievementID.ToString(), "name"); achievement_t.m_strDescription = SteamUserStats.GetAchievementDisplayAttribute(achievement_t.m_eAchievementID.ToString(), "desc"); } else { Log.Error("SteamUserStats.GetAchievement failed for Achievement " + achievement_t.m_eAchievementID + "\nIs it registered in the Steam Partner site?"); } } } else { Log.Info("RequestStats - failed, " + pCallback.m_eResult); } } }
public override bool IsAchievementCompleted(string name) { if (SteamUserStats.GetAchievement(name, out bool pbAchieved)) { return(pbAchieved); } return(false); }
public bool getAchievement(string name, out bool has) { if (name == null) { throw new ArgumentNullException("name"); } return(SteamUserStats.GetAchievement(name, ref has)); }
private static void OnUserStatsReceived(UserStatsReceived_t pCallback) { if (!SteamInitialized) { return; } if (pCallback.m_nGameID != Main.SteamAppID || pCallback.m_eResult != EResult.k_EResultOK) { return; } //I'm sorry, Evan. We'll need to find somewhere nice to put this part. string[] cheevoNames = new string[] { "ending_a", "ending_b", "ending_c", "ending_d", "cheating_jerk", "pillar_crushed", "orbs", "notes", "flashback", "god_mode", "first_orb", "first_note", "level_editor", }; string[] statNames = new string[] { "orbs_collected", "notes_read", "challenge_levels_played", }; foreach (var cheevo in cheevoNames) { bool value; bool success = SteamUserStats.GetAchievement("cheevo_" + cheevo, out value); if (success) { _achievementDictionary.Add("cheevo_" + cheevo, value); } } foreach (var stat in statNames) { int value; bool success = SteamUserStats.GetStat("stat_" + stat, out value); if (success) { _statDictionary.Add("stat_" + stat, value); } } StatsInitialized.Value = true; }
//----------------------------------------------------------------------------- // Purpose: We have stats data from Steam. It is authoritative, so update // our data with those results now. //----------------------------------------------------------------------------- private void OnUserStatsReceived(UserStatsReceived_t pCallback) { if (!SteamManager.Initialized) { return; } // we may get callbacks for other games' stats arriving, ignore them if ((ulong)m_GameID == pCallback.m_nGameID) { if (EResult.k_EResultOK == pCallback.m_eResult) { Debug.Log("Received stats and achievements from Steam\n"); m_bStatsValid = true; // load achievements foreach (Achievement_t ach in m_Achievements) { bool ret = SteamUserStats.GetAchievement(ach.m_eAchievementID.ToString(), out ach.m_bAchieved); if (ret) { ach.m_strName = SteamUserStats.GetAchievementDisplayAttribute(ach.m_eAchievementID.ToString(), "name"); ach.m_strDescription = SteamUserStats.GetAchievementDisplayAttribute(ach.m_eAchievementID.ToString(), "desc"); } else { Debug.LogWarning("SteamUserStats.GetAchievement failed for Achievement " + ach.m_eAchievementID + "\nIs it registered in the Steam Partner site?"); } } // load stats for (int i = 3; i < steamMatches.Length; i++) { SteamUserStats.GetStat("match_" + i, out steamMatches[i]); } //set other stats: for (int i = 1; i < steamStatKeys.Length + 1; i++) { SteamUserStats.GetStat("stat_" + i, out steamStatKeys[i - 1]); } SteamUserStats.GetStat("wins", out wins); SteamUserStats.GetStat("wins_p", out wins_p); SteamUserStats.GetStat("wins_ai", out wins_ai); SteamUserStats.GetStat("losses", out losses); SteamUserStats.GetStat("losses_p", out losses_p); SteamUserStats.GetStat("losses_ai", out losses_ai); } else { Debug.Log("RequestStats - failed, " + pCallback.m_eResult); } } }
public bool IsAchievementUnlocked(AchievementData ach) { bool flag; if (ach.AchHandle != null) { return(SteamUserStats.GetAchievement(ach.AchHandle, out flag) && flag); } return(SteamUserStats.GetAchievement(ach.Key, out flag) && flag); }
public override bool IsAchievementCompleted(string name) { bool flag; if (SteamUserStats.GetAchievement(name, ref flag)) { return(flag); } return(false); }
public static AchievementInfo Query(string achId) { var achName = SteamUserStats.GetAchievementDisplayAttribute(achId, "name"); var achDesc = SteamUserStats.GetAchievementDisplayAttribute(achId, "desc"); var hiddenStr = SteamUserStats.GetAchievementDisplayAttribute(achId, "hidden"); var hidden = BoolFromIntStr(hiddenStr); SteamUserStats.GetAchievement(achId, out var achieved); return(new AchievementInfo(achId, achName, achDesc, achieved, hidden)); }
public void UnlockSteamAchievement(string name) { if (SteamManager.Initialized) { SteamUserStats.GetAchievement(name, out Check_It); //Checks to see whether the achievement has been unlocked or not if (!Check_It) { SteamUserStats.SetAchievement(name); //Sets teh achievement SteamUserStats.StoreStats(); //Notifies the Stema server that it has been updated. Otherwise the achievement wont be updated until the player exits the game. } } }
private void OnTriggerStay2D(Collider2D collision) { #region Add anchorpoint to the list if Akkoro enters range if (collision.gameObject.layer == anchorLayer) { if (!anchorPositions.Contains(collision.gameObject.transform)) { anchorPositions.Add(collision.gameObject.transform); } collision.gameObject.GetComponent <SpriteRenderer>().sprite = anchorSprites[1]; } #endregion #region Collect alien if (collision.gameObject.CompareTag("Alien")) { AlienObjects thisAlien = collision.GetComponent <AlienCollectable>().alien; SaveController.alienCollectables[thisAlien.name] = true; print("Collected the alien: " + thisAlien.name); bool temp = true; if (SaveController.alienCollectables.Count == 1) { SteamUserStats.GetAchievement("First Critter", out temp); if (!temp) { SteamUserStats.SetAchievement("First Critter"); SteamUserStats.StoreStats(); } } temp = true; if (SaveController.alienCollectables.Count == 8) { SteamUserStats.GetAchievement("All Critters", out temp); if (!temp) { SteamUserStats.SetAchievement("All Critters"); SteamUserStats.StoreStats(); } } Destroy(collision.gameObject); } #endregion }
public override bool IsAchivementCompleted(string achivementId) { if (IsSignedIn && !string.IsNullOrEmpty(achivementId)) { bool result = false; SteamUserStats.GetAchievement(achivementId, out result); return(result); } else { return(false); } }
public override void UnlockAchievement(string achievementID) { if (SteamManager.Initialized) { bool AchievementUnlocked; SteamUserStats.GetAchievement(achievementID, out AchievementUnlocked); if (!AchievementUnlocked) { SteamUserStats.SetAchievement(achievementID); SteamUserStats.StoreStats(); } } }
public static void GetSteamAchievement(string achievementName) { if (fa.dontConnectSteam) { return; } if (SteamManager.Initialized) { bool resultBool = false; SteamUserStats.GetAchievement(achievementName, out resultBool); SteamUserStats.SetAchievement(achievementName); } }
public void zero_score() { if (gameplayParametrs != null && !gameplayParametrs.ThisDemoVersion) { bool resultYN = false; bool unloskYN = false; resultYN = SteamUserStats.GetAchievement(name_zero_score, out unloskYN); if (resultYN && !unloskYN) { SteamUserStats.SetAchievement(name_zero_score); to_server_ok = false; } } }
public void destroy_fighter() { if (gameplayParametrs != null && !gameplayParametrs.ThisDemoVersion) { bool resultYN = false; bool unloskYN = false; resultYN = SteamUserStats.GetAchievement(name_destroy_fighter, out unloskYN); if (resultYN && !unloskYN) { SteamUserStats.SetAchievement(name_destroy_fighter); to_server_ok = false; } } }
public void lvl_5_complite() { if (gameplayParametrs != null && !gameplayParametrs.ThisDemoVersion) { bool resultYN = false; bool unloskYN = false; resultYN = SteamUserStats.GetAchievement(name_Complete_lvl_5, out unloskYN); if (resultYN && !unloskYN) { SteamUserStats.SetAchievement(name_Complete_lvl_5); to_server_ok = false; } } }
private void OnUserStatsReceived(UserStatsReceived_t pCallback) { if (!((ulong)gameID == pCallback.m_nGameID)) { return; } if (EResult.k_EResultOK == pCallback.m_eResult) { Debug.Log("Received stats and achievements from Steam"); statsValid = true; // load achievements foreach (KeyValuePair <AchievementID, Achievement> entry in achievements) { bool ret = SteamUserStats.GetAchievement(entry.Key.ToString(), out entry.Value.achieved); if (ret) { entry.Value.name = SteamUserStats.GetAchievementDisplayAttribute(entry.Key.ToString(), "name"); entry.Value.desc = SteamUserStats.GetAchievementDisplayAttribute(entry.Key.ToString(), "desc"); if (entry.Value.achieved) { achievementCounter++; } } else { Debug.LogWarning("SteamUserStats.GetAchievement failed for Achievement " + entry.Key + "\nIs it registered in the Steam Partner site?"); } } // load stats SteamUserStats.GetStat("GamesPlayed", out totalGamesPlayed); SteamUserStats.GetStat("TotalGameStarts", out totalGameStarts); SteamUserStats.GetStat("AssesKilled", out assesKilled); SteamUserStats.GetStat("EnemiesKilled", out enemiesKilled); SteamUserStats.GetStat("EnemiesCut", out enemiesCut); SteamUserStats.GetStat("BulletsShot", out bulletsShot); SteamUserStats.GetStat("CharactersPlayed", out charactersPlayed); storeStats = true; } else { Debug.Log("RequestStats - failed, " + pCallback.m_eResult); } }
private void ResetAchievement(AchievementInfo info) { bool ret = SteamUserStats.GetAchievement(info.m_apiName, out info.m_bAchieved); if (ret && info.m_bAchieved) { //StatsUserPrefs.SaveIntValue(); SteamUserStats.ClearAchievement(info.m_apiName); SteamUserStats.RequestCurrentStats(); } else { Debug.LogWarning("SteamUserStats.GetAchievement failed Rest for Achievement " + info.m_apiName + "\nIs it registered in the Steam Partner site?"); } }
public void doggyStyle() { if (gameplayParametrs != null && !gameplayParametrs.ThisDemoVersion) { bool resultYN = false; bool unloskYN = false; resultYN = SteamUserStats.GetAchievement(name_doggyStyle, out unloskYN); if (resultYN && !unloskYN) { SteamUserStats.SetAchievement(name_doggyStyle); Debug.Log("Doggy Style"); to_server_ok = false; } } }
public void sec60LVL1() { if (gameplayParametrs != null && !gameplayParametrs.ThisDemoVersion) { bool resultYN = false; bool unloskYN = false; resultYN = SteamUserStats.GetAchievement(name_60secLVL1, out unloskYN); if (resultYN && !unloskYN) { SteamUserStats.SetAchievement(name_60secLVL1); Debug.Log("LVL1 IN 60 SEC"); to_server_ok = false; } } }
//----------------------------------------------------------------------------- // Purpose: We have stats data from Steam. It is authoritative, so update // our data with those results now. //----------------------------------------------------------------------------- private void OnUserStatsReceived(UserStatsReceived_t pCallback) { if (!SteamManager.Initialized) { return; } // we may get callbacks for other games' stats arriving, ignore them if ((ulong)m_GameID == pCallback.m_nGameID) { if (EResult.k_EResultOK == pCallback.m_eResult) { Debug.Log("Received stats and achievements from Steam\n"); m_bStatsValid = true; // load achievements foreach (Achievement_t ach in m_Achievements) { bool ret = SteamUserStats.GetAchievement(ach.m_eAchievementID.ToString(), out ach.m_bAchieved); if (ret) { ach.m_strName = SteamUserStats.GetAchievementDisplayAttribute(ach.m_eAchievementID.ToString(), "name"); ach.m_strDescription = SteamUserStats.GetAchievementDisplayAttribute(ach.m_eAchievementID.ToString(), "desc"); } else { Debug.LogWarning("SteamUserStats.GetAchievement failed for Achievement " + ach.m_eAchievementID + "\nIs it registered in the Steam Partner site?"); } } // load stats /* * SteamUserStats.GetStat("NumGames", out m_nTotalGamesPlayed); * SteamUserStats.GetStat("NumWins", out m_nTotalNumWins); * SteamUserStats.GetStat("NumLosses", out m_nTotalNumLosses); * SteamUserStats.GetStat("FeetTraveled", out m_flTotalFeetTraveled); * SteamUserStats.GetStat("MaxFeetTraveled", out m_flMaxFeetTraveled); * SteamUserStats.GetStat("AverageSpeed", out m_flAverageSpeed); */ } else { Debug.Log("RequestStats - failed, " + pCallback.m_eResult); } } }