예제 #1
0
        private async Task UpdateGameServerAsync()
        {
            if (steamServerQueryService == null)
            {
                return;
            }
            IsBusy = true;
            try
            {
                Parsers.TryParseIPEndpoint(ServerAdress, out var endPoint);
                steamServerQueryService.EndPoint = endPoint;
                SteamServerInfo   serverInfo = null;
                List <PlayerInfo> playerInfo = null;
                try
                {
                    serverInfo = await steamServerQueryService.GetServerInfoAsync().ConfigureAwait(false);

                    playerInfo = (await steamServerQueryService.GetPlayersAsync().ConfigureAwait(false))?.Where(x => !string.IsNullOrEmpty(x.Name)).OrderBy(x => x.Name).ToList();
                }
                catch (Exception ex)
                {
                    ConnectError = true;
                    //Connected = false;
                    return;
                }
                Application.Current.Dispatcher.Invoke(new Action(() =>
                {
                    ConnectError = false;
                    Connected    = true;

                    PlayerCount = serverInfo.Players;
                    if (playerInfo != null)
                    {
                        if (OnlinePlayers == null)
                        {
                            OnlinePlayers = new ObservableRangeCollection <PlayerInfo>(playerInfo);
                        }
                        else
                        {
                            OnlinePlayers.ReplaceRange(playerInfo);
                        }
                        PlayerCount = OnlinePlayers.Count();
                    }
                    MaxPlayerCount = serverInfo.MaxPlayers;
                    ServerHeading  = $"{serverInfo.Name} ({PlayerCount}/{MaxPlayerCount})";
                }));
            }
            finally
            {
                IsBusy = false;
            }
        }
예제 #2
0
 private void onPingResponded(gameserveritem_t data)
 {
     this.isAttemptingServerQuery = false;
     this.cleanupServerQuery();
     if (data.m_nAppID == Provider.APP_ID.m_AppId)
     {
         SteamServerInfo steamServerInfo = new SteamServerInfo(data);
         if (!steamServerInfo.isPro || Provider.isPro)
         {
             if (!steamServerInfo.isPassworded || this.connectionInfo.password != string.Empty)
             {
                 if (this.autoJoinServerQuery)
                 {
                     Provider.connect(steamServerInfo, this.connectionInfo.password);
                 }
                 else
                 {
                     MenuUI.closeAll();
                     MenuUI.closeAlert();
                     MenuPlayServerInfoUI.open(steamServerInfo, this.connectionInfo.password, MenuPlayServerInfoUI.EServerInfoOpenContext.CONNECT);
                 }
             }
             else
             {
                 Provider._connectionFailureInfo = ESteamConnectionFailureInfo.PASSWORD;
             }
         }
         else
         {
             Provider._connectionFailureInfo = ESteamConnectionFailureInfo.PRO_SERVER;
         }
     }
     else
     {
         Provider._connectionFailureInfo = ESteamConnectionFailureInfo.TIMED_OUT;
     }
     if (this.onTimedOut != null)
     {
         this.onTimedOut();
     }
 }
예제 #3
0
        private void onServerListResponded(HServerListRequest request, int index)
        {
            if (request != this.serverListRequest)
            {
                return;
            }
            gameserveritem_t serverDetails = SteamMatchmakingServers.GetServerDetails(request, index);

            if (this.matchmakingIgnored.Contains(serverDetails.m_steamID.m_SteamID))
            {
                return;
            }
            SteamServerInfo steamServerInfo = new SteamServerInfo(serverDetails);

            if (index == this.serverListRefreshIndex)
            {
                if (this.onMasterServerQueryRefreshed != null)
                {
                    this.onMasterServerQueryRefreshed(steamServerInfo);
                }
                return;
            }
            if (FilterSettings.filterPlugins == EPlugins.NO)
            {
                if (serverDetails.m_nBotPlayers != 0)
                {
                    return;
                }
            }
            else if (FilterSettings.filterPlugins == EPlugins.YES && serverDetails.m_nBotPlayers != 1)
            {
                return;
            }
            if (steamServerInfo.maxPlayers < (int)CommandMaxPlayers.MIN_NUMBER)
            {
                return;
            }
            if (this.currentList == ESteamServerList.INTERNET)
            {
                if (steamServerInfo.maxPlayers > (int)(CommandMaxPlayers.MAX_NUMBER / 2))
                {
                    return;
                }
            }
            else if (steamServerInfo.maxPlayers > (int)CommandMaxPlayers.MAX_NUMBER)
            {
                return;
            }
            if (PlaySettings.serversName != null && PlaySettings.serversName.Length > 1 && steamServerInfo.name.IndexOf(PlaySettings.serversName, StringComparison.OrdinalIgnoreCase) == -1)
            {
                return;
            }
            int num = this.serverList.BinarySearch(steamServerInfo, this.serverInfoComparer);

            if (num < 0)
            {
                num = ~num;
            }
            this.serverList.Insert(num, steamServerInfo);
            if (this.onMasterServerAdded != null)
            {
                this.onMasterServerAdded(num, steamServerInfo);
            }
            this.matchmakingBestServer = null;
            int num2 = 25;

            while (this.matchmakingBestServer == null && num2 <= OptionsSettings.maxMatchmakingPing)
            {
                int num3 = -1;
                foreach (SteamServerInfo steamServerInfo2 in this.serverList)
                {
                    if (steamServerInfo2.players < OptionsSettings.minMatchmakingPlayers)
                    {
                        break;
                    }
                    if (steamServerInfo2.players != num3)
                    {
                        num3 = steamServerInfo2.players;
                        if (steamServerInfo2.ping <= num2)
                        {
                            this.matchmakingBestServer = steamServerInfo2;
                            break;
                        }
                    }
                }
                num2 += 25;
            }
            if (this.matchmakingProgressed != null)
            {
                this.matchmakingProgressed();
            }
        }
예제 #4
0
        public async Task <SteamServerInfo> GetServerInfoAsync()
        {
            var response = await GetServerResponseAsync(QueryMsg.InfoQuery);

            return(SteamServerInfo.Parse(response)); // Skip header
        }