예제 #1
0
        private void ReadConnectionInitializationStep(NetIncomingMessage inc)
        {
            if (!isActive)
            {
                return;
            }

            ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();

            //DebugConsole.NewMessage(step + " " + initializationStep);
            switch (step)
            {
            case ConnectionInitialization.SteamTicketAndVersion:
                if (initializationStep != ConnectionInitialization.SteamTicketAndVersion)
                {
                    return;
                }
                NetOutgoingMessage outMsg = netClient.CreateMessage();
                outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
                outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
                outMsg.Write(Name);
                outMsg.Write(ownerKey);
                outMsg.Write(SteamManager.GetSteamID());
                if (steamAuthTicket == null)
                {
                    outMsg.Write((UInt16)0);
                }
                else
                {
                    outMsg.Write((UInt16)steamAuthTicket.Data.Length);
                    outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
                }

                outMsg.Write(GameMain.Version.ToString());

                IEnumerable <ContentPackage> mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
                outMsg.WriteVariableInt32(mpContentPackages.Count());
                foreach (ContentPackage contentPackage in mpContentPackages)
                {
                    outMsg.Write(contentPackage.Name);
                    outMsg.Write(contentPackage.MD5hash.Hash);
                }

                NetSendResult result = netClient.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
                if (result != NetSendResult.Queued && result != NetSendResult.Sent)
                {
                    DebugConsole.NewMessage("Failed to send " + initializationStep.ToString() + " message to host: " + result);
                }
                break;

            case ConnectionInitialization.Password:
                if (initializationStep == ConnectionInitialization.SteamTicketAndVersion)
                {
                    initializationStep = ConnectionInitialization.Password;
                }
                if (initializationStep != ConnectionInitialization.Password)
                {
                    return;
                }
                bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
                int  retries      = 0;
                if (incomingSalt)
                {
                    passwordSalt = inc.ReadInt32();
                }
                else
                {
                    retries = inc.ReadInt32();
                }
                OnRequestPassword?.Invoke(passwordSalt, retries);
                break;
            }
        }
예제 #2
0
        private void ReadConnectionInitializationStep(IReadMessage inc)
        {
            if (!isActive)
            {
                return;
            }

            ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();

            IWriteMessage outMsg;

            //DebugConsole.NewMessage(step + " " + initializationStep);
            switch (step)
            {
            case ConnectionInitialization.SteamTicketAndVersion:
                if (initializationStep != ConnectionInitialization.SteamTicketAndVersion)
                {
                    return;
                }
                outMsg = new WriteOnlyMessage();
                outMsg.Write((byte)DeliveryMethod.Reliable);
                outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
                outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
                outMsg.Write(Name);
                outMsg.Write(SteamManager.GetSteamID());
                outMsg.Write((UInt16)steamAuthTicket.Data.Length);
                outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);

                outMsg.Write(GameMain.Version.ToString());

                IEnumerable <ContentPackage> mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
                outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count());
                foreach (ContentPackage contentPackage in mpContentPackages)
                {
                    outMsg.Write(contentPackage.Name);
                    outMsg.Write(contentPackage.MD5hash.Hash);
                }

                heartbeatTimer = 5.0;
                Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
                sentBytes += outMsg.LengthBytes;
                break;

            case ConnectionInitialization.ContentPackageOrder:
                if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
                    initializationStep == ConnectionInitialization.Password)
                {
                    initializationStep = ConnectionInitialization.ContentPackageOrder;
                }
                if (initializationStep != ConnectionInitialization.ContentPackageOrder)
                {
                    return;
                }
                outMsg = new WriteOnlyMessage();
                outMsg.Write((byte)DeliveryMethod.Reliable);
                outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
                outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);

                UInt32 cpCount = inc.ReadVariableUInt32();
                List <ContentPackage> serverContentPackages = new List <ContentPackage>();
                for (int i = 0; i < cpCount; i++)
                {
                    string hash = inc.ReadString();
                    serverContentPackages.Add(GameMain.Config.SelectedContentPackages.Find(cp => cp.MD5hash.Hash == hash));
                }

                if (!contentPackageOrderReceived)
                {
                    GameMain.Config.ReorderSelectedContentPackages(cp => serverContentPackages.Contains(cp) ?
                                                                   serverContentPackages.IndexOf(cp) :
                                                                   serverContentPackages.Count + GameMain.Config.SelectedContentPackages.IndexOf(cp));
                    contentPackageOrderReceived = true;
                }

                Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
                sentBytes += outMsg.LengthBytes;
                break;

            case ConnectionInitialization.Password:
                if (initializationStep == ConnectionInitialization.SteamTicketAndVersion)
                {
                    initializationStep = ConnectionInitialization.Password;
                }
                if (initializationStep != ConnectionInitialization.Password)
                {
                    return;
                }
                bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
                int  retries      = 0;
                if (incomingSalt)
                {
                    passwordSalt = inc.ReadInt32();
                }
                else
                {
                    retries = inc.ReadInt32();
                }
                OnRequestPassword?.Invoke(passwordSalt, retries);
                break;
            }
        }
예제 #3
0
        protected void ReadConnectionInitializationStep(IReadMessage inc)
        {
            ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();

            IWriteMessage outMsg;

            switch (step)
            {
            case ConnectionInitialization.SteamTicketAndVersion:
                if (initializationStep != ConnectionInitialization.SteamTicketAndVersion)
                {
                    return;
                }
                outMsg = new WriteOnlyMessage();
                outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
                outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
                outMsg.Write(Name);
                outMsg.Write(ownerKey);
                outMsg.Write(SteamManager.GetSteamID());
                if (steamAuthTicket == null)
                {
                    outMsg.Write((UInt16)0);
                }
                else
                {
                    outMsg.Write((UInt16)steamAuthTicket.Data.Length);
                    outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
                }
                outMsg.Write(GameMain.Version.ToString());
                outMsg.Write(GameMain.Config.Language);

                SendMsgInternal(DeliveryMethod.Reliable, outMsg);
                break;

            case ConnectionInitialization.ContentPackageOrder:
                if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
                    initializationStep == ConnectionInitialization.Password)
                {
                    initializationStep = ConnectionInitialization.ContentPackageOrder;
                }
                if (initializationStep != ConnectionInitialization.ContentPackageOrder)
                {
                    return;
                }
                outMsg = new WriteOnlyMessage();
                outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
                outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);

                string serverName = inc.ReadString();

                UInt32 cpCount = inc.ReadVariableUInt32();
                ServerContentPackage        corePackage     = null;
                List <ServerContentPackage> regularPackages = new List <ServerContentPackage>();
                List <ServerContentPackage> missingPackages = new List <ServerContentPackage>();
                for (int i = 0; i < cpCount; i++)
                {
                    string name       = inc.ReadString();
                    string hash       = inc.ReadString();
                    UInt64 workshopId = inc.ReadUInt64();
                    var    pkg        = new ServerContentPackage(name, hash, workshopId);
                    if (pkg.CorePackage != null)
                    {
                        corePackage = pkg;
                    }
                    else if (pkg.RegularPackage != null)
                    {
                        regularPackages.Add(pkg);
                    }
                    else
                    {
                        missingPackages.Add(pkg);
                    }
                }

                if (missingPackages.Count > 0)
                {
                    var nonDownloadable = missingPackages.Where(p => p.WorkshopId == 0);

                    if (nonDownloadable.Any())
                    {
                        string disconnectMsg;
                        if (nonDownloadable.Count() == 1)
                        {
                            disconnectMsg = $"DisconnectMessage.MissingContentPackage~[missingcontentpackage]={GetPackageStr(missingPackages[0])}";
                        }
                        else
                        {
                            List <string> packageStrs = new List <string>();
                            nonDownloadable.ForEach(cp => packageStrs.Add(GetPackageStr(cp)));
                            disconnectMsg = $"DisconnectMessage.MissingContentPackages~[missingcontentpackages]={string.Join(", ", packageStrs)}";
                        }
                        Close(disconnectMsg, disableReconnect: true);
                        OnDisconnectMessageReceived?.Invoke(DisconnectReason.MissingContentPackage + "/" + disconnectMsg);
                    }
                    else
                    {
                        Close(disableReconnect: true);

                        string missingModNames   = "\n";
                        int    displayedModCount = 0;
                        foreach (ServerContentPackage missingPackage in missingPackages)
                        {
                            missingModNames += "\n- " + GetPackageStr(missingPackage);
                            displayedModCount++;
                            if (GUI.Font.MeasureString(missingModNames).Y > GameMain.GraphicsHeight * 0.5f)
                            {
                                missingModNames += "\n\n" + TextManager.GetWithVariable("workshopitemdownloadprompttruncated", "[number]", (missingPackages.Count - displayedModCount).ToString());
                                break;
                            }
                        }
                        missingModNames += "\n\n";

                        var msgBox = new GUIMessageBox(
                            TextManager.Get("WorkshopItemDownloadTitle"),
                            TextManager.GetWithVariable("WorkshopItemDownloadPrompt", "[items]", missingModNames),
                            new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
                        msgBox.Buttons[0].OnClicked = (yesBtn, userdata) =>
                        {
                            GameMain.ServerListScreen.Select();
                            GameMain.ServerListScreen.DownloadWorkshopItems(missingPackages.Select(p => p.WorkshopId), serverName, ServerConnection.EndPointString);
                            return(true);
                        };
                        msgBox.Buttons[0].OnClicked += msgBox.Close;
                        msgBox.Buttons[1].OnClicked  = msgBox.Close;
                    }

                    return;
                }

                if (!contentPackageOrderReceived)
                {
                    GameMain.Config.BackUpModOrder();
                    GameMain.Config.SwapPackages(corePackage.CorePackage, regularPackages.Select(p => p.RegularPackage).ToList());
                    contentPackageOrderReceived = true;
                }

                SendMsgInternal(DeliveryMethod.Reliable, outMsg);
                break;

            case ConnectionInitialization.Password:
                if (initializationStep == ConnectionInitialization.SteamTicketAndVersion)
                {
                    initializationStep = ConnectionInitialization.Password;
                }
                if (initializationStep != ConnectionInitialization.Password)
                {
                    return;
                }
                bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
                int  retries      = 0;
                if (incomingSalt)
                {
                    passwordSalt = inc.ReadInt32();
                }
                else
                {
                    retries = inc.ReadInt32();
                }
                OnRequestPassword?.Invoke(passwordSalt, retries);
                break;
            }
        }
예제 #4
0
        private void ReadConnectionInitializationStep(IReadMessage inc)
        {
            if (!isActive)
            {
                return;
            }

            ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();

            //DebugConsole.NewMessage(step + " " + initializationStep);
            switch (step)
            {
            case ConnectionInitialization.SteamTicketAndVersion:
                if (initializationStep != ConnectionInitialization.SteamTicketAndVersion)
                {
                    return;
                }
                IWriteMessage outMsg = new WriteOnlyMessage();
                outMsg.Write((byte)DeliveryMethod.Reliable);
                outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
                outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
                outMsg.Write(Name);
                outMsg.Write(SteamManager.GetSteamID());
                outMsg.Write((UInt16)steamAuthTicket.Data.Length);
                outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);

                outMsg.Write(GameMain.Version.ToString());

                IEnumerable <ContentPackage> mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
                outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count());
                foreach (ContentPackage contentPackage in mpContentPackages)
                {
                    outMsg.Write(contentPackage.Name);
                    outMsg.Write(contentPackage.MD5hash.Hash);
                }

                heartbeatTimer = 5.0;
                SteamManager.Instance.Networking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes,
                                                               Facepunch.Steamworks.Networking.SendType.Reliable);
                break;

            case ConnectionInitialization.Password:
                if (initializationStep == ConnectionInitialization.SteamTicketAndVersion)
                {
                    initializationStep = ConnectionInitialization.Password;
                }
                if (initializationStep != ConnectionInitialization.Password)
                {
                    return;
                }
                bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
                int  retries      = 0;
                if (incomingSalt)
                {
                    passwordSalt = inc.ReadInt32();
                }
                else
                {
                    retries = inc.ReadInt32();
                }
                OnRequestPassword?.Invoke(passwordSalt, retries);
                break;
            }
        }