private void OnConnected(SteamKit2.SteamClient.ConnectedCallback obj) { logger.Info("Connection to SteamClient is successful."); logger.Info($"Logging on to Steam with bot '{BotName}'..."); steamUser.LogOn(LogOnParameters); }
void OnConnected(SteamKit2.SteamClient.ConnectedCallback callback) { if (callback.Result == EResult.NoConnection) { Console.WriteLine("Not connected to the internet. Gonna take a little longer than usual.", Console.ForegroundColor = ConsoleColor.Green); Thread.Sleep(25000); } if (callback.Result != EResult.OK) { Console.WriteLine("OH NO! I CAN'T BELIEVE IT! Steam won't talk to me." + callback.Result, Console.ForegroundColor = ConsoleColor.Green); return; } Console.WriteLine("Connected to Steam."); Console.WriteLine("Logging in, reversing the polarity of the neutron flow!", Console.ForegroundColor = ConsoleColor.Green); byte[] sentryHash = null; if (File.Exists("sentry.bin")) { byte[] sentryFile = File.ReadAllBytes("sentry.bin"); sentryHash = CryptoHelper.SHAHash(sentryFile); if (RememberMe && File.Exists("UserKey.bin")) { byte[] keyhashed = File.ReadAllBytes("UserKey.bin"); RememberKey = Encoding.Unicode.GetString(CryptoHelper.SymmetricDecrypt(keyhashed, getstandardkey())); } if (decrwSentP == true) { byte[] phashed = File.ReadAllBytes("UserPass.bin"); strPassword = Encoding.Unicode.GetString(CryptoHelper.SymmetricDecrypt(phashed, getstandardkey())); } } steamUser.LogOn(new SteamUser.LogOnDetails { Username = strUser, Password = strPassword, AuthCode = authCode, TwoFactorCode = twofactor, LoginKey = RememberKey, ShouldRememberPassword = RememberMe, SentryFileHash = sentryHash, }); }
private void OnConnected(SteamKit2.SteamClient.ConnectedCallback callback) { ConsoleSystem.Log("Connected to Steam! Logging in '{0}'...", _user); _steamUser.LogOn(new SteamUser.LogOnDetails { Username = _user, Password = _password, AuthCode = _authCode, TwoFactorCode = _twoFactorAuth }); }
void OnConnected(SK.SteamClient.ConnectedCallback callback) { SK.SteamUser.LogOnDetails loginDetails = new SK.SteamUser.LogOnDetails { Username = Username, Password = Password }; if (!string.IsNullOrWhiteSpace(AuthenticationCode)) { loginDetails.AuthCode = AuthenticationCode; loginDetails.TwoFactorCode = AuthenticationCode; loginDetails.SentryFileHash = GetSentryHash(); } steamUser.LogOn(loginDetails); Connected?.Invoke(this, null); }
private void onConnected(SteamKit2.SteamClient.ConnectedCallback callback) { onConnectedResult = callback.Result; onConnectedEvent.Set(); }
private void OnConnected(SteamKit.SteamClient.ConnectedCallback callback) { AttemptLogin(); }