internal bool SubmitUpdateProperties(SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle) { var returnValue = _SubmitUpdateProperties(Self, handle, ref pResultHandle); return(returnValue); }
internal bool SetProperty(SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(Utf8StringToNative))] string pchPropertyName, float flValue) { var returnValue = _SetProperty(Self, handle, nItemID, pchPropertyName, flValue); return(returnValue); }
private static extern bool _SubmitUpdateProperties(IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle);
private static extern bool _SetProperty(IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(Utf8StringToNative))] string pchPropertyName, float flValue);