private void Awake() { inputHandler = new SteamInputHandler( inputSource, SteamInputHandler.newKeyValuePair(showUIAction, OnShowActionChange) ); inputHandler.RegisterActions(); }
protected override void OnEnable() { base.OnEnable(); inputHandler = new SteamInputHandler( inputSource, SteamInputHandler.newKeyValuePair(changeSliderAction, OnChangeSliderAction), SteamInputHandler.newKeyValuePair(touchSliderAction, OnSliderTouched), SteamInputHandler.newKeyValuePair(clickedSliderAction, OnSliderClicked) ); inputHandler.RegisterActions(); }
protected override void OnEnable() { base.OnEnable(); inputHandler = new SteamInputHandler( inputSource, SteamInputHandler.newKeyValuePair(clickAction, OnClickAction), SteamInputHandler.newKeyValuePair(touchpadAction, OnTrackpadPositionChanged), SteamInputHandler.newKeyValuePair(touchedTouchpadAction, OnTouchpadTouched) ); inputHandler.RegisterActions(); }
protected override void Awake() { base.Awake(); player = GetComponentInParent <TactilePlayer>(); timeline = player.timeline; hmdDisplay = GetComponentInChildren <HeadmountedDisplay>(); leftInputHandler = new SteamInputHandler( SteamVR_Input_Sources.LeftHand, SteamInputHandler.newKeyValuePair(selectStrokeAction, OnStrokeSelectedClicked) ); anyInputHandler = new SteamInputHandler( SteamVR_Input_Sources.Any, SteamInputHandler.newKeyValuePair(changePaintingToolAction, OnChangePaintingToolClicked) ); }