void AcceptInvite(GameLobbyJoinRequested_t cb) { Client.LeaveCurrentLobby(); FindObjectOfType <MenuMgr>().ReturnToSelection(); SteamAPICall_t request = SteamMatchmaking.JoinLobby((CSteamID)cb.m_steamIDLobby); SteamCallbackReceiver.Set <LobbyEnter_t>(request); }
public void SearchLobby() { if (!enterLobby) { enterLobby = true; SteamAPICall_t requestLobbyList = SteamMatchmaking.RequestLobbyList(); SteamCallbackReceiver.Set <LobbyMatchList_t>(requestLobbyList); } }
// Use this for initialization void Start() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); return; } //DontDestroyOnLoad(this.gameObject); SteamCallbackReceiver.Init(); Lobby = lobby; MaxNumOfPlayers = NumOfPlayers; SteamCallbackReceiver.LobbyEnterEvent += EnterLobby; SteamCallbackReceiver.LobbyCreateEvent += CreateLobby; SteamCallbackReceiver.ChatUpdateEvent += UpdateUsers; SteamCallbackReceiver.AcceptP2PEvent += AcceptP2P; SteamCallbackReceiver.P2PFailEvent += P2PStatus; MyID = SteamUser.GetSteamID(); Packet = new BytePacket(4096); Commands = new Command[Enum.GetNames(typeof(PacketType)).Length]; AddCommands(PacketType.LeaveLobby, LeaveLobbyCommand); AddCommands(PacketType.Latency, LatencyResponse); StartCoroutine(LatencyTest()); waitForSeconds = new WaitForSeconds(0.1f); if (OnClientInitialized) { OnClientInitialized.Raise(); } }
void Awake() { self = SteamUser.GetSteamID(); Callback <P2PSessionRequest_t> .Create((cb) => { if (others.ContainsKey(cb.m_steamIDRemote.m_SteamID)) { SteamNetworking.AcceptP2PSessionWithUser(cb.m_steamIDRemote); } }); temp1024 = GamePacket.CreatePacket(1024); temp768 = GamePacket.CreatePacket(768); temp512 = GamePacket.CreatePacket(512); temp256 = GamePacket.CreatePacket(256); SteamCallbackReceiver.Init(); SteamCallbackReceiver.ChatUpdateEvent += OnLobbyChatUpdate; SteamCallbackReceiver.LobbyEnterEvent += OnLobbyEnter; }
void CreateLobby(ELobbyType type) { SteamAPICall_t requestCreate = SteamMatchmaking.CreateLobby(type, Client.MaxNumOfPlayers); SteamCallbackReceiver.Set <LobbyCreated_t>(requestCreate); }
void JoinLobby(CSteamID lobbyID) { SteamAPICall_t requestEnter = SteamMatchmaking.JoinLobby(lobbyID); SteamCallbackReceiver.Set <LobbyEnter_t>(requestEnter); }