public static void DecodeFrame(this IAnimated_STD_PEGI obj, string data) { if (obj != null) { var cody = new StdDecoder(data); foreach (var tag in cody) { obj.DecodeFrame(tag, cody.GetData()); } } }
public List <string> StrokeRecordingsFromFile(string filename) { string data; if (!recordings.TryGetValue(filename, out data)) { data = StuffLoader.LoadFromPersistantPath(vectorsFolderName, filename); recordings.Add(filename, data); } var cody = new StdDecoder(data); List <string> strokes = new List <string>(); foreach (var tag in cody) { var d = cody.GetData(); switch (tag) { case "strokes": d.DecodeInto(out strokes); break; } } return(strokes); }
public void Init() { if (brushConfig == null) { brushConfig = new BrushConfig(); } if ((meshPackagingSolutions == null) || (meshPackagingSolutions.Count == 0)) { meshPackagingSolutions = new List <MeshPackagingProfile> { (new MeshPackagingProfile()).LoadFromResources(MeshPackagingProfile.folderName, "Simple"), (new MeshPackagingProfile()).LoadFromResources(MeshPackagingProfile.folderName, "Bevel"), (new MeshPackagingProfile()).LoadFromResources(MeshPackagingProfile.folderName, "AtlasedProjected"), (new MeshPackagingProfile()).LoadFromResources(MeshPackagingProfile.folderName, "Standard_Atlased") } } ; if (samplingMaskSize.x == 0) { samplingMaskSize = new MyIntVec2(4); } if (atlasFolderName == null || atlasFolderName.Length == 0) { materialsFolderName = "Materials"; texturesFolderName = "Textures"; vectorsFolderName = "Vectors"; meshesFolderName = "Models"; atlasFolderName = "ATLASES"; recordingNames = new List <string>(); } #if BUILD_WITH_PAINTER || UNITY_EDITOR if (pixPerfectCopy == null) { pixPerfectCopy = Shader.Find("Editor/PixPerfectCopy"); } if (Blit_Smoothed == null) { Blit_Smoothed = Shader.Find("Editor/BufferBlit_Smooth"); } if (brushRendy_bufferCopy == null) { brushRendy_bufferCopy = Shader.Find("Editor/BufferCopier"); } if (br_Blit == null) { br_Blit = Shader.Find("Editor/br_Blit"); } if (br_Add == null) { br_Add = Shader.Find("Editor/br_Add"); } if (br_Copy == null) { br_Copy = Shader.Find("Editor/br_Copy"); } if (br_Multishade == null) { br_Multishade = Shader.Find("Editor/br_Multishade"); } if (br_BlurN_SmudgeBrush == null) { br_BlurN_SmudgeBrush = Shader.Find("Editor/BlurN_SmudgeBrush"); } if (br_ColorFill == null) { br_ColorFill = Shader.Find("Editor/br_ColorFill"); } if (br_Preview == null) { br_Preview = Shader.Find("Editor/br_Preview"); } if (mesh_Preview == null) { mesh_Preview = Shader.Find("Editor/MeshEditorAssist"); } TerrainPreview = Shader.Find("Editor/TerrainPreview"); #endif var encody = new StdDecoder(meshToolsSTD); foreach (var tag in encody) { var d = encody.GetData(); foreach (var m in MeshToolBase.AllTools) { if (m.ToString().SameAs(tag)) { m.Decode(d); break; } } } }