public bool Intersects(ref Std.Engine.Core.Utilities.BoundingBox box, ref Std.Engine.Core.Utilities.Ray ray) { float distance; var sbox = new BoundingBox(box.Minimum.ToSDXVector3(), box.Maximum.ToSDXVector3()); var sray = new Ray(ray.Origin.ToSDXVector3(), ray.Direction.ToSDXVector3()); return(Collision.RayIntersectsBox(ref sray, ref sbox, out distance)); }
public bool Intersects(ref Std.Engine.Core.Utilities.BoundingBox box, ref Std.Engine.Core.Utilities.Ray ray, out System.Numerics.Vector3 point) { var sbox = new BoundingBox(box.Minimum.ToSDXVector3(), box.Maximum.ToSDXVector3()); var sray = new Ray(ray.Origin.ToSDXVector3(), ray.Direction.ToSDXVector3()); var res = Collision.RayIntersectsBox(ref sray, ref sbox, out SharpDX.Vector3 p); point = p.ToNVector3(); return(res); }