예제 #1
0
    // EquipItemButtonが押され装備スロットにアイテムをセット
    public void SetStatusWindowItemData(StatusWindowItemData itemData)
    {
        statusWindowItemData          = itemData;
        GetComponent <Image>().sprite = statusWindowItemData.GetItemSprite();

        transform.parent.GetComponent <Image>().color = new Color(1f, 1f, 1f, 100f / 255f);
    }
 private void Awake()
 {
     // アイテムの全情報を作成
     itemLists[0] = new StatusWindowItemData(Resources.Load("FlashLight", typeof(Sprite)) as Sprite, "懐中電灯", Item.Sword, "あれば便利な辺りを照らすライト");
     itemLists[1] = new StatusWindowItemData(Resources.Load("Sword", typeof(Sprite)) as Sprite, "ナイフ", Item.Sword, "切れ味するどいナイフ");
     itemLists[2] = new StatusWindowItemData(Resources.Load("Sword", typeof(Sprite)) as Sprite, "ブロードソード", Item.Sword, "大剣");
     itemLists[3] = new StatusWindowItemData(Resources.Load("Gun", typeof(Sprite)) as Sprite, "ハンドガン", Item.HandGun, "威力抜群ハンドガン");
 }
 void Awake()
 {
     itemLists[0] = new StatusWindowItemData(Resources.Load("coins", typeof(Sprite))
                                             as Sprite, "懐中電灯", Item.Sword, "あれば便利な辺りを照らすライト");
     itemLists[1] = new StatusWindowItemData(Resources.Load("axe", typeof(Sprite))
                                             as Sprite, "ナイフ", Item.Sword, "切れ味の鋭いナイフ");
     itemLists[2] = new StatusWindowItemData(Resources.Load("sword", typeof(Sprite))
                                             as Sprite, "ブロードソード", Item.Sword, "大剣");
     itemLists[3] = new StatusWindowItemData(Resources.Load("gem", typeof(Sprite))
                                             as Sprite, "ハンドガン", Item.HandGun, "威力抜群ハンドガン");
 }
예제 #4
0
 // アイテム情報管理関数
 private void Awake()
 {
     itemsList[0] = new StatusWindowItemData(Resources.Load("Attack") as Sprite, "攻撃アップ", Item.AttackUP, "攻撃力上昇");
     itemsList[1] = new StatusWindowItemData(Resources.Load("VelUP") as Sprite, "速度アップ", Item.VelUP, "移動速度上昇");
 }
예제 #5
0
 public void SetStatusWindowItemData(StatusWindowItemData itemData)
 {
     statusWindowItemData = itemData;
 }