void Update() { status.players = clientList.Count; textStatus.text = status.getText(); if (currentState == GameState.Finish) { if (rankingSendTime > 0) { if (pointList.Count == clientList.Count) { sendRanking(); rankingSendTime = -1000; } else { rankingSendTime -= Time.deltaTime; } } else if (-100 < rankingSendTime && rankingSendTime < 0) { sendRanking(); rankingSendTime = -1000; } } }