public MainWindow() { InitializeComponent(); ActualStatus = new StatusStruct(StatusChanged); // Initial State: no flags are set; // Initial state: // ActualStatus.SetFlags(StatusFlags.SourceHasFilename, false); // ActualStatus.SetFlags(StatusFlags.ResultAvailable, false); // ActualStatus.SetFlags(StatusFlags.SourceNotEmpty, false); // ActualStatus.SetFlags(StatusFlags.SourceTextChanged, false); // ActualStatus.SetFlags(StatusFlags.SourceTextChangedSinceLastTranslate, false); // new StatusStruct(StatusChanged) calls StatusChanged // StatusChanged () enables/disables menu items Title = "grammlator - no file -"; // Set handler to focus one of the textboxes by OnFocusTextbox FocusTextBox += HandleFocusTextBox; // and focus the SourceTextbox OnFocusTextBox(new FocusTextBoxEventArgs(SourceTextBox)); // Set InitialDirectory to avoid the directory containing the assembly as default initial directory string RecentDirectory = Environment.GetFolderPath(Environment.SpecialFolder.Recent); SaveSourceOrResultDialog.InitialDirectory = RecentDirectory; OpenSourceFileDialog.InitialDirectory = RecentDirectory; MainUserInterfaceMethods.SetExampleMenus(MenuItemDisplayExample, this, "GrammlatorExamples.zip"); }
private Status StatusStructToClass(StatusStruct curStatus) { Status status = new Status(); status.id = curStatus.id; status.statusName = curStatus.statusName; status.description = curStatus.description; status.value = curStatus.value; status.duration = curStatus.duration; status.priority = curStatus.priority; status.statusType = curStatus.statusType; status.effectType = curStatus.effectType; status.applicationTime = curStatus.applicationTime; status.schoolType = curStatus.schoolType; status.hidden = curStatus.hidden; status.additionalStatus = curStatus.additionalStatus; return(status); }
private StatusStruct StatusClassToStruct(Status status) { StatusStruct curStatus = new StatusStruct(); curStatus.id = status.id; curStatus.statusName = status.statusName; curStatus.description = status.description; curStatus.value = status.value; curStatus.duration = status.duration; curStatus.priority = status.priority; curStatus.statusType = status.statusType; curStatus.effectType = status.effectType; curStatus.applicationTime = status.applicationTime; curStatus.schoolType = status.schoolType; curStatus.hidden = status.hidden; curStatus.additionalStatus = status.additionalStatus; return(curStatus); }
public HUDStatus(PlayerHUD parent) : base() { ContentManager Content = GameManager.TheGameManager.Content; this.Font = Content.Load<SpriteFont>(Path.Fonts + "Moire"); this.SmallFont = Content.Load<SpriteFont>(Path.Fonts + "MoireSmall"); this.Area = new Rectangle( parent.outerRect.X, parent.outerRect.Y, 200, 80); Status = new Dictionary<StatusType, StatusStruct>(); StatusStruct HPStruct= new StatusStruct(); HPStruct.BarTexture = Content.Load<Texture2D>(Path.Textures.Misc + "hpbar"); HPStruct.BarWidth = 496; HPStruct.Bar = new Rectangle( Area.X + 243, Area.Y + 17, (int)HPStruct.BarWidth, 12); HPStruct.Text = ""; HPStruct.Position = new Vector2(Area.X + 235, Area.Y + 9); Status.Add(StatusType.HP, HPStruct); StatusStruct RPStruct = new StatusStruct(); RPStruct.BarTexture = Content.Load<Texture2D>(Path.Textures.Misc + "rpbar"); RPStruct.BarWidth = 496; RPStruct.Bar = new Rectangle( Area.X + 243, Area.Y + 40, (int)RPStruct.BarWidth, 12); RPStruct.Text = ""; RPStruct.Position = new Vector2(Area.X + 235, Area.Y + 32); Status.Add(StatusType.RP, RPStruct); }
void Awake() { DontDestroyOnLoad(this.gameObject); //Singleton if (uniqueInstance == null) uniqueInstance = this; else Destroy(this.gameObject); //Datas. Status = new StatusStruct[32]; Status[0] = new StatusStruct(0, 10000.0f, 10000.0f, 1, 2); Status[1] = new StatusStruct(1, 100.0f, 10.0f, 0, 0); Status[2] = new StatusStruct(2, 120.0f, 10.0f, 20, 20); for (int i = 3; i < 31; i++) { float tmaxHP, tdamage; int tneedEXP, tneedEXPSum; //tmaxHP if (i <= 10) { tmaxHP = Status[i - 1].maxHP + 20; } else if (i <= 20) { tmaxHP = Status[i - 1].maxHP + 20; } else { tmaxHP = Status[i - 1].maxHP + 20; } //tdamage if (i <= 9) { tdamage = Status[i - 1].damage; } else if (i <= 19) { tdamage = Status[i - 1].damage; } else { tdamage = 2 * Status[i - 1].damage - Status[i - 2].damage ; } //tneedEXP if (i <= 10) { tneedEXP = 2 * Status[i - 1].needEXP - Status[i - 2].needEXP + 20; } else if (i <= 19) { tneedEXP = 2 * Status[i - 1].needEXP - Status[i - 2].needEXP + 40; } else { tneedEXP = 2 * Status[i - 1].needEXP - Status[i - 2].needEXP + 60; } //tneedEXPSum tneedEXPSum = 0; for (int j = 1; j < i; j++) tneedEXPSum += Status[j].needEXP; tneedEXPSum += tneedEXP; Status[i] = new StatusStruct(i, tmaxHP, tdamage, tneedEXP, tneedEXPSum); Status[31] = new StatusStruct(31, 5000, 2000, 15000, 130000); } //Datas End. }