public void Hit(int amount, Stats.DamageType damageType, List <WeaponSlot.WeaponBuff> weaponBuffs = null) { photonView.RPC("HitRPC", RpcTarget.All, CalculateAmount(amount), health.isInvinsible, (int)damageType); if (weaponBuffs != null) { statusEffects.ApplyWeaponBuffs(weaponBuffs); } }