/// <summary> /// Initializes a new instance of the <see cref="StatusEffectCollectionItem"/> class. /// </summary> /// <param name="statusEffectType">The <see cref="StatusEffectType"/> to use.</param> /// <param name="power">The power of the status effect.</param> /// <param name="disableTime">The game time at which this status effect will be disabled.</param> public StatusEffectCollectionItem(StatusEffectType statusEffectType, ushort power, int disableTime) { _statusEffectType = statusEffectType; _power = power; _disableTime = disableTime; _statusEffectInfo = StatusEffectInfoManager.Instance.GetAttribute(statusEffectType); _grh = new Grh(_statusEffectInfo.Icon); }