public void add_single_statusEffect(StatusEffect se) { Scroll.Status_Type status_typ = se.get_my_type(); if (status_typ == Scroll.Status_Type.PantherFer || status_typ == Scroll.Status_Type.TigerFer) remove_specific_effect(Scroll.Status_Type.LynxFer); if (status_typ == Scroll.Status_Type.TigerFer) remove_specific_effect(Scroll.Status_Type.PantherFer); int sEffect_index = check_for_status_effect(se.get_my_type()); if (sEffect_index >= 0) BuffDebuffTracker[sEffect_index].add_stack_and_set_duration(se.get_my_duration()); else BuffDebuffTracker.Add(se); }