private void HandleStepResumed() { StatusColoredComponents.ForEach(g => g.color = PlayingStatusColor); }
private void HandleStepPaused() { StatusColoredComponents.ForEach(g => g.color = PausedStatusColor); }
private void HandleStepExecutionStarted() { StatusColoredComponents.ForEach(g => g.color = PlayingStatusColor); }
private void HandleStepExecutionEnded(bool obj) { StatusColoredComponents.ForEach(g => g.color = IdleStatusColor); }
private void HandleStepDelayStarted() { StatusColoredComponents.ForEach(g => g.color = DelayingStatusColor); }