public void StartWave() { //print(waveName); StatsScript building = GameObject.Find("buildingCenter").GetComponent <StatsScript>(); building.Repair(); AttachWeaponScript[] aws = GameObject.Find("Buildings").GetComponentsInChildren <AttachWeaponScript>(); for (int i = 0; i != aws.Length; ++i) { aws[i].ResetCooldown(); } workerLeft = workerCount; blondeLeft = blondeCount; sailorLeft = sailorCount; }