/// <summary> /// Waits the until network card is up. /// </summary> /// <returns></returns> public bool WaitUntilNetworkCardIsUp(int maxWaitTimeValue = MAX_WAIT) { NetworkCardUp = false; maxWaitTime = maxWaitTimeValue; pingCounter = 0; try { StatisticalData data = ClimbSmallHill; IAsyncResult ar = data.BeginInvoke(null, null); while (!ar.IsCompleted) { Console.WriteLine("Waiting....."); Thread.Sleep(20 * IDLE_TIME); } Console.WriteLine("Wait is finished..."); Console.WriteLine("Time Taken for Network card is up ....{0}", data.EndInvoke(ar).ToString() + "..Seconds"); } finally { } return(NetworkCardUp); }
public void Test04() { finito = false; NetworkChange.NetworkAvailabilityChanged += new NetworkAvailabilityChangedEventHandler(NetworkChange_NetworkAvailabilityChanged); StatisticalData data = ClimbSmallHill; IAsyncResult ar = data.BeginInvoke(null, null); while (!ar.IsCompleted) { Console.WriteLine("Waiting....."); Thread.Sleep(20 * IDLE_TIME); } Console.WriteLine("Wait is finished..."); Console.WriteLine("Time Taken for climbing ....{0}", data.EndInvoke(ar).ToString() + "..Seconds"); Console.ReadLine(); Console.WriteLine("Esecuzione terminata"); NetworkChange.NetworkAvailabilityChanged -= NetworkChange_NetworkAvailabilityChanged; }