예제 #1
0
 public TargetInfo(StationaryLocation sl, Vector3 fstOffset, float fullSpeed) {
     Target = sl;
     //Destination = sl.Position + fstOffset;
     _fstOffset = fstOffset;
     CloseEnoughDistance = fullSpeed;    // FIXME this value does not get adjusted when OnFullSpeedChanged() occurs
     CloseEnoughDistanceSqrd = CloseEnoughDistance * CloseEnoughDistance;
 }
예제 #2
0
 /// <summary>
 /// Plots a course to a stationary location and notifies the requester of the 
 /// outcome via the onCoursePlotSuccess or Failure events.
 /// </summary>
 /// <param name="location">The stationary location.</param>
 /// <param name="speed">The speed.</param>
 /// <param name="isFleetMove">if set to <c>true</c> this navigator will only move when the fleet is ready.</param>
 private void PlotCourse(StationaryLocation location, Speed speed, bool isFleetMove) {
     // a formationOffset is required if this is a fleet move
     Vector3 destinationOffset = isFleetMove ? _data.FormationStation.StationOffset : Vector3.zero;
     _targetInfo = new TargetInfo(location, destinationOffset, _data.FullSpeed);
     Speed = speed;
     _isFleetMove = isFleetMove;
     InitializeTargetValues();
     //PlotCourse();
 }