public GetRawIngredientAction(PlayerControls player, string ingredient) { this.player = player; state = 0; PickupItemSpawner ingredientSpawner = StationUtil.GetSpawnerForItem(ingredient); Logger.Log("GetRawIngredientAction instantiated"); currentAction = new PathFindAction(player, ingredientSpawner); }
public bool Update() { return(StationUtil.HasFinishedChopping(workstation)); }