private GameObject _copy_Effect;//光圈特效的副本 // Use this for initialization //void Start() //{ // _red = transform.GetChild(0); // _blue = transform.GetChild(1); // _ball = transform.GetChild(2); // _red_Vector3 = new Vector3(-1f, 1, 0); // _blue_Vector3 = new Vector3(1f, 1, 0); // _copy_Effect = StaticParameter.ItemEffect(transform); //} public void OnEnable() { _red = transform.GetChild(0); _blue = transform.GetChild(1); _ball = transform.GetChild(2); _red_Vector3 = new Vector3(-1f, 1, 0); _blue_Vector3 = new Vector3(1f, 1, 0); _copy_Effect = StaticParameter.ItemEffect(transform); }
private GameObject _copy_Effect; //光圈特效的副本 // Use this for initialization //void Start() //{ // Initialize(); // // GameObject effect_Mobel = (GameObject)StaticParameter.LoadObject("Other", "effect"); // //GameObject copy = Instantiate(effect_Mobel); // //copy.transform.position = transform.position; // // copy.transform.localScale = Vector3.one*1.3f; // // copy.transform.eulerAngles = Vector3.zero; // _copy_Effect = StaticParameter.ItemEffect(transform); //} public void OnEnable() { Initialize(); _copy_Effect = StaticParameter.ItemEffect(transform); }