public virtual void Tick(RealmTime time) { if (IsLimbo) { return; } for (int i = 0; i < Timers.Count; i++) { if (Timers[i].Tick(this, time)) { Timers.RemoveAt(i); i--; } } foreach (var i in Players) { i.Value.Tick(time); } if (EnemiesCollision != null) { foreach (var i in EnemiesCollision.GetActiveChunks(PlayersCollision)) { i.Tick(time); } foreach (var i in StaticObjects.Where(x => x.Value is Decoy)) { i.Value.Tick(time); } } else { foreach (var i in Enemies) { i.Value.Tick(time); } foreach (var i in StaticObjects) { i.Value.Tick(time); } } foreach (var i in Projectiles) { i.Value.Tick(time); } if (Players.Count != 0 || !closable || !IsDungeon()) { return; } var vault = this as Vault; if (vault != null) { Manager.RemoveVault(vault.AccountId); } Manager.RemoveWorld(this); }
public virtual void LeaveWorld(Entity entity) { if (entity is Player) { Player dummy; Players.TryRemove(entity.Id, out dummy); PlayersCollision.Remove(entity); } else if (entity is Enemy) { Enemy dummy; Enemies.TryRemove(entity.Id, out dummy); EnemiesCollision.Remove(entity); } else if (entity is Projectile) { Projectile p = entity as Projectile; Projectiles.TryRemove(new Tuple <int, byte>(p.ProjectileOwner.Self.Id, p.ProjectileId), out p); } else if (entity is StaticObject) { StaticObject dummy; StaticObjects.TryRemove(entity.Id, out dummy); if (entity is Decoy) { PlayersCollision.Remove(entity); } else { EnemiesCollision.Remove(entity); } } entity.Owner = null; }
public int Compare(XElement x, XElement y) { int cmp1 = x.Attribute("type").Value.CompareTo(y.Attribute("type").Value); if (cmp1 != 0) { return(-cmp1); } string s1 = StaticObjects.GetField(x, "http://fogid.net/o/from-date"); string s2 = StaticObjects.GetField(y, "http://fogid.net/o/from-date"); if (string.IsNullOrEmpty(s1)) { s1 = "_"; // + x.Attribute("id").Value; } if (string.IsNullOrEmpty(s2)) { s2 = "_"; // + y.Attribute("id").Value; } int cmp2 = s1.CompareTo(s2); //string.Compare(s1, s2); if (cmp2 != 0) { return(cmp2); } return(x.Attribute("id").Value.CompareTo(y.Attribute("id").Value)); }
private void SetGoalObject <type> () where type : StaticObjects { var ShortestGoalPosition = new Vector3(); var myPosition = rb.transform.position; var shortestDistFound = float.MaxValue; StaticObjects tempGoalObject = null; foreach (var element in ListOfStaticGameObjects) { var correctTypeOfStaticObject = element as type; if (correctTypeOfStaticObject != null) { var dist = (correctTypeOfStaticObject.transform.position - myPosition).sqrMagnitude; //hvor langt er det fra element til meg if (dist < shortestDistFound) //hvis element er nærmere, dvs dist er lavere enn tidligere funnet { shortestDistFound = dist; //sett element til å være beste kandidat og sett hittil beste avstand til dist ShortestGoalPosition = correctTypeOfStaticObject.transform.position; tempGoalObject = correctTypeOfStaticObject; } } } if (tempGoalObject != null) { GoalObject = tempGoalObject; GoalPos = ShortestGoalPosition; } }
public Entity GetEntity(int id) { Player ret1; if (Players.TryGetValue(id, out ret1)) { return(ret1); } Enemy ret2; if (Enemies.TryGetValue(id, out ret2)) { return(ret2); } StaticObject ret3; if (StaticObjects.TryGetValue(id, out ret3)) { return(ret3); } ItemEntity ret4; if (ItemEntities.TryGetValue(id, out ret4)) { return(ret4); } return(null); }
// Reloads the level and reinitializes Mario to his default state. public void Reset() { Enemies.Clear(); Blocks.Clear(); Pipes.Clear(); Coins.Clear(); Checkpoints.Clear(); Flagpoles.Clear(); levelData.Clear(); InvisibleBarrier = new InvisibleBarrier(Vector2.Zero); CoinRoomPosition = Vector2.Zero; DynamicObjects.Clear(); StaticObjects.Clear(); PowerUpState = false; Mario.Instance.ResetPlayer(); SoundManager.Instance.gameOverPlayOnce = true; levelData = ParseLevelCSV(fileName); BuildLevel(levelData); }
public virtual void LeaveWorld(Entity entity) { if (entity is Player) { Player dummy; Players.TryRemove(entity.Id, out dummy); PlayersCollision.Remove(entity); // if in trade, cancel it... if (dummy.tradeTarget != null) { dummy.CancelTrade(); } } else if (entity is Enemy) { Enemy dummy; Enemies.TryRemove(entity.Id, out dummy); EnemiesCollision.Remove(entity); if (entity.ObjectDesc.Quest) { Quests.TryRemove(entity.Id, out dummy); } } else if (entity is Projectile) { var p = entity as Projectile; Projectiles.TryRemove(new Tuple <int, byte>(p.ProjectileOwner.Self.Id, p.ProjectileId), out p); } else if (entity is StaticObject) { StaticObject dummy; StaticObjects.TryRemove(entity.Id, out dummy); if (entity.ObjectDesc?.BlocksSight == true) { if (Blocking == 3) { Sight.UpdateRegion(Map, (int)entity.X, (int)entity.Y); } foreach (var plr in Players.Values .Where(p => MathsUtils.DistSqr(p.X, p.Y, entity.X, entity.Y) < Player.RadiusSqr)) { plr.Sight.UpdateCount++; } } if (entity is Decoy) { PlayersCollision.Remove(entity); } else { EnemiesCollision.Remove(entity); } } entity.Dispose(); }
public void TickLogic(RealmTime time) { using (TimedLock.Lock(_deleteLock)) { if (Deleted) { return; } if (EnemiesCollision != null) { foreach (var i in EnemiesCollision.GetActiveChunks(PlayersCollision)) { i.Tick(time); } foreach (var i in StaticObjects.Where(x => x.Value is Decoy)) { i.Value.Tick(time); } } else { foreach (var i in Enemies) { i.Value.Tick(time); } foreach (var i in StaticObjects) { i.Value.Tick(time); } } } }
private void FromWorldMap(Stream dat) { var map = new Wmap(Manager.GameData); Map = map; entityInc = 0; entityInc += Map.Load(dat, 0); int w = Map.Width, h = Map.Height; Obstacles = new byte[w, h]; for (var y = 0; y < h; y++) { for (var x = 0; x < w; x++) { try { var tile = Map[x, y]; ObjectDesc desc; if (Manager.GameData.Tiles[tile.TileId].NoWalk) { Obstacles[x, y] = 3; } if (Manager.GameData.ObjectDescs.TryGetValue(tile.ObjType, out desc)) { if (desc.Class == "Wall" || desc.Class == "ConnectedWall" || desc.Class == "CaveWall") { Obstacles[x, y] = 2; } else if (desc.OccupySquare || desc.EnemyOccupySquare) { Obstacles[x, y] = 1; } } } catch (Exception ex) { Log.Error(ex); } } } EnemiesCollision = new CollisionMap <Entity>(0, w, h); PlayersCollision = new CollisionMap <Entity>(1, w, h); Projectiles.Clear(); StaticObjects.Clear(); Enemies.Clear(); Players.Clear(); foreach (var i in Map.InstantiateEntities(Manager)) { if (i.ObjectDesc != null && (i.ObjectDesc.OccupySquare || i.ObjectDesc.EnemyOccupySquare)) { Obstacles[(int)(i.X - 0.5), (int)(i.Y - 0.5)] = 2; } EnterWorld(i); } }
public void Initialize() { StaticObjects.Clear(); DynamicObjects.Clear(); NonCollidableObjects.Clear(); dynamicLoader.Initialize(); }
public TestHost() { InitializeComponent(); string pathForSystem = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData); string pathForServiceSettings = pathForSystem + "\\StackHash"; if (!Directory.Exists(pathForServiceSettings)) { Directory.CreateDirectory(pathForServiceSettings); } string testModeFileName = pathForServiceSettings + "\\testmode.xml"; string testSettingsFileName = pathForServiceSettings + "\\testsettings.xml"; string settingsFileName = pathForServiceSettings + "\\settings.xml"; // Now initialise the controller with those settings. if (File.Exists(testModeFileName)) { m_StaticObjects = new StaticObjects(testSettingsFileName, false, true); } else { m_StaticObjects = new StaticObjects(settingsFileName, false, false); } }
protected void FromWorldMap(Stream dat) { log.InfoFormat("Loading map for world {0}({1})...", Id, Name); Map = new Wmap(Manager.GameData); entityInc = 0; entityInc += Map.Load(dat, 0); int w = Map.Width, h = Map.Height; EnemiesCollision = new CollisionMap <Entity>(0, w, h); PlayersCollision = new CollisionMap <Entity>(1, w, h); PetsCollision = new CollisionMap <Entity>(1, w, h); Projectiles.Clear(); StaticObjects.Clear(); Enemies.Clear(); Players.Clear(); Pets.Clear(); foreach (Entity i in Map.InstantiateEntities(Manager)) { EnterWorld(i); } CheckDisposable(); }
public void TickLogic(RealmTime time) { if (EnemiesCollision != null) { foreach (var i in EnemiesCollision.GetActiveChunks(PlayersCollision)) { i.Tick(time); } foreach (var i in StaticObjects.Where(x => x.Value is Decoy)) { i.Value.Tick(time); } } else { foreach (var i in Enemies) { i.Value.Tick(time); } foreach (var i in StaticObjects) { i.Value.Tick(time); } } foreach (var i in Enemies.Where(_ => _.Value.ObjectDesc?.Group == "Zombies")) { i.Value.Tick(time); } foreach (var i in Pets) { i.Value.Tick(time); } }
public SM3DWorldScene() { multiSelect = true; StaticObjects.Add(new LinkRenderer(this)); StaticObjects.Add(new ZonePlacementRenderer(this)); }
/// <summary> /// Creates a blank SM3DW Scene /// </summary> public SM3DWorldScene(SM3DWorldZone zone) { mainZone = zone; multiSelect = true; StaticObjects.Add(new LinkRenderer(this)); }
public void ClearPlayground() { var staticObjects = new StaticObjects(); Console.Clear(); staticObjects.DrawRoad(); }
public async Task BotInfoAsync(ICommandContext ctx) { var embed = new EmbedBuilder { Title = "Status", Color = Color.Purple }; embed.AddField("Latest version", Utils.ToDiscordTimestamp(new FileInfo(Assembly.GetEntryAssembly().Location).LastWriteTimeUtc, Utils.TimestampInfo.None), true); embed.AddField("Last command received", Utils.ToDiscordTimestamp(StaticObjects.LastMessage, Utils.TimestampInfo.TimeAgo), true); embed.AddField("Uptime", Utils.ToDiscordTimestamp(StaticObjects.Started, Utils.TimestampInfo.TimeAgo), true); embed.AddField("Guild count", StaticObjects.Client.Guilds.Count, true); var options = new ComponentBuilder(); if (StaticObjects.IsBotOwner(ctx.User)) { options.WithSelectMenu("delCache", StaticObjects.AllGameNames.Select(x => new SelectMenuOptionBuilder(x, StaticObjects.Db.GetCacheName(x))).ToList(), placeholder: "Select a game cache to delete (require bot restart)"); } options.WithButton("Show Global Stats", "globalStats"); await ctx.ReplyAsync(embed : embed.Build(), components : options.Build(), ephemeral : true); embed.AddField("Useful links", #if NSFW_BUILD " - [Source Code](https://github.com/Xwilarg/Sanara)\n" + " - [Website](https://sanara.zirk.eu/)\n" + #endif " - [Invitation Link](https://discord.com/api/oauth2/authorize?client_id=" + StaticObjects.ClientId + "&scope=bot%20applications.commands)\n" #if NSFW_BUILD + " - [Support Server](https://discordapp.com/invite/H6wMRYV)\n" + " - [Top.gg](https://discordbots.org/bot/329664361016721408)" #endif ); embed.AddField("Credits", "Programming: [Zirk#0001](https://zirk.eu/)\n" + "With the help of [TheIndra](https://theindra.eu/)\n" #if NSFW_BUILD + "Profile Picture: [Uikoui](https://www.pixiv.net/en/users/11608780)" #endif // TODO: Can prob use current pfp for SFW version ); #if NSFW_BUILD // Get latests commits StringBuilder str = new(); var json = JsonConvert.DeserializeObject <JArray>(await StaticObjects.HttpClient.GetStringAsync("https://api.github.com/repos/Xwilarg/Sanara/commits?per_page=5")); foreach (var elem in json) { var time = Utils.ToDiscordTimestamp(DateTime.ParseExact(elem["commit"]["author"]["date"].Value <string>(), "MM/dd/yyyy HH:mm:ss", CultureInfo.InvariantCulture), Utils.TimestampInfo.None); str.AppendLine($"{time}: [{elem["commit"]["message"].Value<string>()}](https://github.com/Xwilarg/Sanara/commit/{elem["sha"].Value<string>()})"); } embed.AddField("Latest changes", str.ToString()); await ctx.ReplyAsync(embed : embed.Build(), components : options.Build()); #endif }
public virtual int EnterWorld(Entity entity) { if (entity is Player) { entity.Id = GetNextEntityId(); entity.Init(this); Players.TryAdd(entity.Id, entity as Player); PlayersCollision.Insert(entity); SpawnEntity(entity); if (entity.Owner.PvP) { (entity as Player).PvP = true; (entity as Player).SendHelp("You have entered a PvP world!"); } else { (entity as Player).PvP = false; } } else if (entity is Enemy) { entity.Id = GetNextEntityId(); entity.Init(this); Enemies.TryAdd(entity.Id, entity as Enemy); EnemiesCollision.Insert(entity); if (entity.ObjectDesc.Quest) { Quests.TryAdd(entity.Id, entity as Enemy); } if (entity.isPet) { Pets.TryAdd(entity.Id, entity); } } else if (entity is Projectile) { entity.Init(this); var prj = entity as Projectile; Projectiles[new Tuple <int, byte>(prj.ProjectileOwner.Self.Id, prj.ProjectileId)] = prj; } else if (entity is StaticObject) { entity.Id = GetNextEntityId(); entity.Init(this); StaticObjects.TryAdd(entity.Id, entity as StaticObject); if (entity is Decoy) { PlayersCollision.Insert(entity); } else { EnemiesCollision.Insert(entity); } } return(entity.Id); }
private void h_FillByFile(int iLevel) { string sFn = $"../$Data/{iLevel}.csv"; if (!File.Exists(sFn)) { return; } string[] arLines = File.ReadAllLines(sFn); for (int iY = 0; iY < arLines.Length; iY++) { string[] arCells = arLines[iY].Split(';'); for (int iX = 0; iX < arCells.Length; iX++) { string s = arCells[iX]; // s @ iX, iY switch (s) { case "+": { CPlayerDynamicObject pO = new CPlayerDynamicObject("Player", iX, iY); DynamicObjects.Add(pO); break; } case "*": { CWallStaticObject pO = new CWallStaticObject(iX, iY); StaticObjects.Add(pO); break; } //case "-": { // CEmptyStaticObject pO = // new CEmptyStaticObject(iX, iY); // StaticObjects.Add(pO); // break; //} case "?": { CBoxDynamicObject pO = new CBoxDynamicObject(iX, iY); DynamicObjects.Add(pO); break; } case "!": { CExitStaticObject pO = new CExitStaticObject(iX, iY); StaticObjects.Add(pO); break; } } } } }
static void Main(string[] args) { LinuxTcpManager.CreateInstance(); if (StaticObjects.InitObjects()) { Debuger.PrintStr("Init StaticObjects done!", EPRINT_TYPE.NORMAL); } else { Debuger.PrintStr("Init StaticObjects faild!", EPRINT_TYPE.ERROR); Debuger.ExitProgram(); return; } if (SqlWorker.MySqlInit()) { Debuger.PrintStr("Init SqlWorker done!", EPRINT_TYPE.NORMAL); } else { //Debuger.PrintStr("Init SqlWorker faild!", EPRINT_TYPE.ERROR); //Debuger.ExitProgram(); //return; } if (!HttpListenerManager.Instance.Init()) { Debuger.PrintStr("Init HttpListenerManager faild!", EPRINT_TYPE.ERROR); Debuger.ExitProgram(); return; } else { Debuger.PrintStr("Init HttpListenerManager done!", EPRINT_TYPE.NORMAL); } Debuger.PrintStr($"Waiting for client request,time:{DateTime.Now.ToString()}", EPRINT_TYPE.NORMAL); if (StaticObjects.IsForceGC) { Debuger.StartForceGC(StaticObjects.ForceGCInterval); } HttpRequestHandler.CreateHttpRequestHandler <HttpHandler_ReceiveCommitMsg>("app_commit"); SmartLockTcpHandlerManager.CreateInstance(); while (true) { switch (Debuger.InputCommand()) { case ECOMMAND_TYPE.EXIT: return; break; case ECOMMAND_TYPE.NORMAL: break; } } }
static void Postfix(bool __result, string ___m_rightItem, ref GameObject ___m_rightItemInstance) { if (!__result || ___m_rightItemInstance == null) { return; } MeshFilter meshFilter = ___m_rightItemInstance.GetComponentInChildren <MeshFilter>(); if (meshFilter == null) { return; } Player player = ___m_rightItemInstance.GetComponentInParent <Player>(); if (player == null) { return; } var vrPlayerSync = player.GetComponent <VRPlayerSync>(); if (vrPlayerSync != null) { player.GetComponent <VRPlayerSync>().currentRightWeapon = meshFilter.gameObject; player.GetComponent <VRPlayerSync>().currentRightWeapon.name = ___m_rightItem; VrikCreator.resetVrikHandTransform(player); } if (Player.m_localPlayer != player || !VHVRConfig.UseVrControls()) { return; } if (StaticObjects.quickSwitch != null) { StaticObjects.quickSwitch.GetComponent <QuickSwitch>().refreshItems(); StaticObjects.quickActions.GetComponent <QuickActions>().refreshItems(); } switch (EquipScript.getRight()) { case EquipType.Fishing: meshFilter.gameObject.AddComponent <FishingManager>(); return; case EquipType.Spear: case EquipType.SpearChitin: meshFilter.gameObject.AddComponent <SpearManager>(); // (no return, we want collider for spear also) break; } StaticObjects.rightWeaponCollider().GetComponent <WeaponCollision>().setColliderParent(meshFilter.transform, ___m_rightItem, true); ParticleFix.maybeFix(___m_rightItemInstance); }
public void Dispose() { Players.Clear(); Enemies.Clear(); Quests.Clear(); Pets.Clear(); Projectiles.Clear(); StaticObjects.Clear(); Timers.Clear(); }
static bool Prefix(ref Transform __result, ref Humanoid ___m_character) { if (___m_character != Player.m_localPlayer || !VHVRConfig.UseVrControls()) { return(true); } __result = StaticObjects.rightWeaponCollider().transform; return(false); }
public virtual void Tick(RealmTime time) { try { if (IsLimbo) { return; } for (int i = 0; i < Timers.Count; i++) { if (Timers[i].Tick(this, time)) { Timers.RemoveAt(i); i--; } } foreach (var i in Players) { i.Value.Tick(time); } if (EnemiesCollision != null) { foreach (Entity i in EnemiesCollision.GetActiveChunks(PlayersCollision)) { i.Tick(time); } foreach (var i in StaticObjects.Where(x => x.Value is Decoy)) { i.Value.Tick(time); } } else { foreach (var i in Enemies) { i.Value.Tick(time); } foreach (var i in StaticObjects) { i.Value.Tick(time); } } foreach (var i in Projectiles) { i.Value.Tick(time); } } catch (Exception e) { log.Error(e); } }
public virtual void LeaveWorld(Entity entity) { if (entity is Player) { Player dummy; if (!Players.TryRemove(entity.Id, out dummy)) { Log.WarnFormat("Could not remove {0} from world {1}", entity.Name, Name); } PlayersCollision.Remove(entity); } else if (entity is Enemy) { Enemy dummy; Enemies.TryRemove(entity.Id, out dummy); EnemiesCollision.Remove(entity); if (entity.ObjectDesc.Quest) { Quests.TryRemove(entity.Id, out dummy); } } else { var projectile = entity as Projectile; if (projectile != null) { var p = projectile; Projectiles.TryRemove(new Tuple <int, byte>(p.ProjectileOwner.Self.Id, p.ProjectileId), out p); } else if (entity is StaticObject) { StaticObject dummy; StaticObjects.TryRemove(entity.Id, out dummy); if (entity is Decoy) { PlayersCollision.Remove(entity); } else { EnemiesCollision.Remove(entity); } } else if (entity is Pet) { if (entity.IsPet) { Pet dummy2; Pets.TryRemove(entity.Id, out dummy2); PlayersCollision.Remove(entity); } } } entity.Owner = null; entity.Dispose(); }
protected void FromWorldMap(Stream dat) { log.InfoFormat("Loading map for world {0}({1})...", Id, Name); var map = new Wmap(); Map = map; entityInc = 0; entityInc += Map.Load(dat, 0); int w = Map.Width, h = Map.Height; Obstacles = new byte[w, h]; for (var y = 0; y < h; y++) { for (var x = 0; x < w; x++) { var tile = Map[x, y]; ObjectDesc desc; if (XmlDatas.TileDescs[tile.TileId].NoWalk) { Obstacles[x, y] = 3; } if (XmlDatas.ObjectDescs.TryGetValue(tile.ObjType, out desc)) { if (desc.Class == "Wall" || desc.Class == "ConnectedWall" || desc.Class == "CaveWall") { Obstacles[x, y] = 2; } else if (desc.OccupySquare || desc.EnemyOccupySquare) { Obstacles[x, y] = 3; } } } } EnemiesCollision = new CollisionMap <Entity>(0, w, h); PlayersCollision = new CollisionMap <Entity>(1, w, h); Projectiles.Clear(); StaticObjects.Clear(); Enemies.Clear(); Players.Clear(); foreach (var i in Map.InstantiateEntities(Manager)) { if (i.ObjectDesc != null && (i.ObjectDesc.OccupySquare || i.ObjectDesc.EnemyOccupySquare)) { Obstacles[(int)(i.X - 0.5), (int)(i.Y - 0.5)] = 2; } EnterWorld(i); } }
// Use this for initialization void Start() { StaticObjects.Reset(); MoneyText = (Text)GameObject.Find("MoneyText").GetComponent <Text> (); BulkText = (Text)GameObject.Find("BulkText").GetComponent <Text> (); objectiveStatus = (Text)GameObject.Find("ObjectiveStatusText").GetComponent <Text> (); player = new Player(); SceneManager.LoadScene("hospital", LoadSceneMode.Additive); exitButton = GameObject.Find("Exit").GetComponent <PointerController> (); objectiveStatus.text = "is this ok?"; }
public virtual void Dispose() { Players.Clear(); Enemies.Clear(); Quests.Clear(); Projectiles.Clear(); StaticObjects.Clear(); Timers.Clear(); EnemiesCollision = null; PlayersCollision = null; }
static void Postfix(bool __result, string ___m_leftItem, GameObject ___m_leftItemInstance) { if (!__result || ___m_leftItemInstance == null) { return; } MeshFilter meshFilter = ___m_leftItemInstance.GetComponentInChildren <MeshFilter>(); if (meshFilter == null) { return; } Player player = ___m_leftItemInstance.GetComponentInParent <Player>(); if (player == null) { return; } var vrPlayerSync = player.GetComponent <VRPlayerSync>(); if (vrPlayerSync != null) { player.GetComponent <VRPlayerSync>().currentLeftWeapon = meshFilter.gameObject; VrikCreator.resetVrikHandTransform(player); } if (Player.m_localPlayer != player || !VHVRConfig.UseVrControls()) { return; } if (StaticObjects.quickSwitch != null) { StaticObjects.quickSwitch.GetComponent <QuickSwitch>().refreshItems(); StaticObjects.quickActions.GetComponent <QuickActions>().refreshItems(); } switch (EquipScript.getLeft()) { case EquipType.Bow: meshFilter.gameObject.AddComponent <BowLocalManager>(); return; case EquipType.Shield: meshFilter.gameObject.AddComponent <ShieldManager>()._name = ___m_leftItem; return; } StaticObjects.leftWeaponCollider().GetComponent <WeaponCollision>().setColliderParent(meshFilter.transform, ___m_leftItem, false); ParticleFix.maybeFix(___m_leftItemInstance); }
/// <summary> /// Creates a serializable texture /// </summary> /// <param name="texture">Source</param> public SerializableTexture2D(Texture2D texture) : base(texture) { _imageFilePath = "Textures/" + texture.name + ".png"; byte[] textureData = Utility.EncodeToPNG(texture); _imageFilePath = StaticObjects.Add(_imageFilePath, textureData); _alphaIsTransparency = texture.alphaIsTransparency; _format = (int)texture.format; _mipMapCount = texture.mipmapCount; }
public TheGame(MyGame __game) { _engine = new GameEngine(__game); _staticData = StaticObjects.Instance(); _level = new GameLevel(_engine.gameScene); _characters = new Dictionary<string, CharacterLogicController>(); // _weapons = new Dictionary<string, WeaponLogicController>(); _hotkeys = new List<HotKey>(); _hotkeys.Add(new HotKey(new Keys[] { Keys.I }, SwichGunState)); KeyboardManager.Manager.AddKeyboardUser(this); }