public void SetUp(string name, string description, string rewardName, float progressionValue, float targetValue, bool done) { nameText.text = name; descriptionText.text = description; progressionText.text = StaticMethodsLibrary.FloatToSingleNumberAfterComma(progressionValue) + "/" + targetValue; progressionFill.fillAmount = progressionValue / targetValue; rewardText.text = rewardName != "" && rewardName != null ? ("Reward \n" + rewardName) : "No Reward"; questDoneImage.gameObject.SetActive(done); }
public void UpdateProgressionTexts(float travelledDistance, int numberOfKilledEnemies, int numberOfBarellRolls) { distanceText.text = "Travelled Distance :\n" + StaticMethodsLibrary.FloatToSingleNumberAfterComma(travelledDistance) + " km"; destroyedEnemiesText.text = "Killed Enemies :\n" + numberOfKilledEnemies; }