/// <summary> /// Checks if you pressed one of the things the disclaimer tells you to. It's pretty straightforward. /// </summary> private void Update() { // Try to hook on to the game window when the user interacts #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.O) || Input.GetKeyDown(KeyCode.F4) || Input.GetKeyDown(KeyCode.Return) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))) // LAlt/RAlt + Enter { Misc.RetargetWindow(); } #endif if (!ScreenResolution.hasInitialized) { return; } if (Input.GetKeyDown(KeyCode.O)) { StaticInits.MODFOLDER = StaticInits.EDITOR_MODFOLDER; StaticInits.Initialized = false; StaticInits.InitAll(); GlobalControls.modDev = false; SceneManager.LoadScene("Intro"); Destroy(this); } else if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Return)) { StartCoroutine(ModSelect()); } }
IEnumerator LaunchMod() { // First: make sure the mod is still here and can be opened if (!(new DirectoryInfo(Path.Combine(FileLoader.DataRoot, "Mods/" + modDirs[CurrentSelectedMod].Name + "/Lua/Encounters/"))).Exists || !File.Exists(Path.Combine(FileLoader.DataRoot, "Mods/" + modDirs[CurrentSelectedMod].Name + "/Lua/Encounters/" + StaticInits.ENCOUNTER + ".lua"))) { HandleErrors(); yield break; } // Dim the background to indicate loading GameObject.Find("ModBackground").GetComponent <Image>().color = new Color(1f, 1f, 1f, 0.1875f); // Store the current position of the scrolly bit encounterListScroll = encounterBox.transform.Find("ScrollCutoff/Content").gameObject.GetComponent <RectTransform>().anchoredPosition.y; yield return(new WaitForEndOfFrame()); StaticInits.Initialized = false; try { StaticInits.InitAll(); Debug.Log("Loading " + StaticInits.ENCOUNTER); GlobalControls.isInFight = true; SceneManager.LoadScene("Battle"); } catch { GameObject.Find("ModBackground").GetComponent <Image>().color = new Color(1f, 1f, 1f, 0.25f); } }
private IEnumerator LaunchMod() { // First: make sure the mod is still here and can be opened if (!new DirectoryInfo(Path.Combine(FileLoader.DataRoot, "Mods/" + modDirs[CurrentSelectedMod].Name + "/Lua/Encounters/")).Exists || !File.Exists(Path.Combine(FileLoader.DataRoot, "Mods/" + modDirs[CurrentSelectedMod].Name + "/Lua/Encounters/" + StaticInits.ENCOUNTER + ".lua"))) { HandleErrors(); yield break; } // Dim the background to indicate loading ModBackground.GetComponent <Image>().color = new Color(1f, 1f, 1f, 0.1875f); // Store the current position of the scrolly bit encounterListScroll = content.GetComponent <RectTransform>().anchoredPosition.y; yield return(new WaitForEndOfFrame()); StaticInits.Initialized = false; try { StaticInits.InitAll(true); if (UnitaleUtil.firstErrorShown) { throw new Exception(); } Debug.Log("Loading " + StaticInits.ENCOUNTER); GlobalControls.isInFight = true; DiscordControls.StartBattle(modDirs[CurrentSelectedMod].Name, StaticInits.ENCOUNTER); SceneManager.LoadScene("Battle"); } catch (Exception e) { ModBackground.GetComponent <Image>().color = new Color(1f, 1f, 1f, 0.25f); Debug.LogError("An error occured while loading a mod:\n" + e.Message + "\n\n" + e.StackTrace); } }
public static void ExitOverworld(bool totalUnload = true) { foreach (string str in NewMusicManager.audiolist.Keys) { if (((AudioSource)NewMusicManager.audiolist[str]) != null && str != "src") { GameObject.Destroy(((AudioSource)NewMusicManager.audiolist[str]).gameObject); } } NewMusicManager.audiolist.Clear(); NewMusicManager.audioname.Clear(); GameObject.Destroy(GameObject.Find("Player")); GameObject.Destroy(GameObject.Find("Canvas OW")); GameObject.Destroy(GameObject.Find("Canvas Two")); if (GameOverBehavior.gameOverContainerOw) { GameObject.Destroy(GameOverBehavior.gameOverContainerOw); } StaticInits.MODFOLDER = "@Title"; StaticInits.Initialized = false; StaticInits.InitAll(); UnitaleUtil.ResetOW(true); PlayerCharacter.instance.Reset(); Inventory.inventory.Clear(); Inventory.RemoveAddedItems(); ScriptWrapper.instances.Clear(); GlobalControls.isInFight = false; GlobalControls.isInShop = false; LuaScriptBinder.scriptlist.Clear(); LuaScriptBinder.ClearBattleVar(); LuaScriptBinder.Clear(); GameObject.Destroy(GameObject.Find("Main Camera OW")); }
IEnumerator LaunchMod() { // First: make sure the mod is still here and can be opened if (!(new DirectoryInfo(Path.Combine(FileLoader.DataRoot, "Mods/" + StaticInits.MODFOLDER + "/Lua/Encounters/"))).Exists || !File.Exists(Path.Combine(FileLoader.DataRoot, "Mods/" + StaticInits.MODFOLDER + "/Lua/Encounters/" + StaticInits.ENCOUNTER + ".lua"))) { Debug.LogWarning("Error detected! Mod or Encounter not found!"); Application.Quit(); yield break; }/**/ yield return(new WaitForEndOfFrame()); StaticInits.Initialized = false; try { StaticInits.InitAll(); Debug.Log("Loading: " + StaticInits.ENCOUNTER); GlobalControls.isInFight = true; SceneManager.LoadScene("Battle"); } catch { Debug.LogError("it doesnt work"); } }
IEnumerator LaunchMod() { // first: make sure the mod is still here and can be opened if (!(new DirectoryInfo(Path.Combine(FileLoader.DataRoot, "Mods/" + modDirs[CurrentSelectedMod].Name + "/Lua/Encounters/"))).Exists) { HandleErrors(); yield break; } // dim the background to indicate loading GameObject.Find("ModBackground").GetComponent <Image>().color = new Color(1f, 1f, 1f, 0.1875f); // store the current position of the scrolly bit encounterListScroll = encounterBox.transform.Find("ScrollCutoff/Content").gameObject.GetComponent <RectTransform>().anchoredPosition.y; yield return(new WaitForEndOfFrame()); /*int width = Screen.width; * int height = Screen.height; * Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false); * tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); * tex.Apply(); * GlobalControls.texBeforeEncounter = tex;*/ //byte[] bytes = tex.EncodeToPNG(); //File.WriteAllBytes(Application.dataPath + "/ItsAVeryHackyWayToMakeTransitionsIKnowThanksYouCanDeleteThisFileIfYouWantTo.png", bytes); StaticInits.Initialized = false; StaticInits.InitAll(); Debug.Log("Loading " + StaticInits.ENCOUNTER); GlobalControls.isInFight = true; SceneManager.LoadScene("Battle"); }
/// <summary> /// Sends the player back to the title screen, making him lose his progression /// </summary> [CYFEventFunction] public void TitleScreen() { NewMusicManager.DestroyChannel("StaticKeptAudio"); GameObject.Destroy(GameObject.Find("Player")); GameObject.Destroy(GameObject.Find("Canvas OW")); StaticInits.MODFOLDER = "@Title"; StaticInits.Initialized = false; StaticInits.InitAll(); GameObject.Destroy(GameObject.Find("Main Camera OW")); SceneManager.LoadScene("TitleScreen"); }
IEnumerator LoadGame() { GameObject.DontDestroyOnLoad(gameObject); SceneManager.LoadScene("TransitionOverworld"); yield return(0); //yield return Application.isLoadingLevel; //GameObject.Find("Player").transform.position = new Vector3(; StaticInits.MODFOLDER = LuaScriptBinder.Get(null, "ModFolder").String; StaticInits.Initialized = false; StaticInits.InitAll(); if (GameObject.Find("Main Camera")) { GameObject.Destroy(GameObject.Find("Main Camera")); } GameObject.Destroy(gameObject); }
IEnumerator LaunchMod() { yield return(new WaitForEndOfFrame()); int width = Screen.width; int height = Screen.height; Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false); tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); tex.Apply(); GlobalControls.texBeforeEncounter = tex; //byte[] bytes = tex.EncodeToPNG(); //File.WriteAllBytes(Application.dataPath + "/ItsAVeryHackyWayToMakeTransitionsIKnowThanksYouCanDeleteThisFileIfYouWantTo.png", bytes); StaticInits.Initialized = false; StaticInits.InitAll(); Debug.Log("Loading " + StaticInits.ENCOUNTER); GlobalControls.isInFight = true; SceneManager.LoadScene("Battle"); }
public static IEnumerator GetIntoDaMap(string call, object[] neededArgs) { if (GameObject.Find("Main Camera OW")) { GameObject.Find("Main Camera OW").GetComponent <EventManager>().readyToReLaunch = true; GameObject.Find("Main Camera OW").tag = "MainCamera"; } //Clear any leftover Sprite and Text objects that are no longer connected to any scripts foreach (Transform child in GameObject.Find("Canvas Two").transform) { if (!child.name.EndsWith("Layer")) { GameObject.Destroy(child.gameObject); } else { foreach (Transform child2 in child) { GameObject.Destroy(child2.gameObject); } } } yield return(0); Camera.main.transparencySortMode = TransparencySortMode.CustomAxis; Camera.main.transparencySortAxis = new Vector3(0.0f, 1.0f, 1000000.0f); try { PlayerOverworld.instance.backgroundSize = GameObject.Find("Background").GetComponent <RectTransform>().sizeDelta *GameObject.Find("Background").GetComponent <RectTransform>().localScale.x; } catch { UnitaleUtil.WriteInLogAndDebugger("RectifyCameraPosition: The 'Background' GameObject is missing."); } EventManager.instance.onceReload = false; //Permits to reload the current data if needed MapInfos mi = GameObject.Find("Background").GetComponent <MapInfos>(); if (StaticInits.MODFOLDER != mi.modToLoad) { StaticInits.MODFOLDER = mi.modToLoad; StaticInits.Initialized = false; StaticInits.InitAll(); LuaScriptBinder.Set(null, "ModFolder", DynValue.NewString(StaticInits.MODFOLDER)); if (call == "transitionoverworld") { EventManager.instance.ScriptLaunched = false; EventManager.instance.script = null; } } AudioSource audio = UnitaleUtil.GetCurrentOverworldAudio(); if (mi.isMusicKeptBetweenBattles) { Camera.main.GetComponent <AudioSource>().Stop(); Camera.main.GetComponent <AudioSource>().clip = null; } else { PlayerOverworld.audioKept.Stop(); PlayerOverworld.audioKept.clip = null; } //Starts the music if there's no music if (audio.clip == null) { if (mi.music != "none") { audio.clip = AudioClipRegistry.GetMusic(mi.music); audio.time = 0; audio.Play(); } else { audio.Stop(); } } else { //Get the file's name with this...thing? string test = audio.clip.name.Replace('\\', '/').Split(new string[] { "/Audio/" }, System.StringSplitOptions.RemoveEmptyEntries)[1].Split('.')[0]; if (test != mi.music) { if (mi.music != "none") { audio.clip = AudioClipRegistry.GetMusic(mi.music); audio.time = 0; audio.Play(); } else { audio.Stop(); } } } GameObject.Find("utHeart").GetComponent <Image>().color = new Color(GameObject.Find("utHeart").GetComponent <Image>().color.r, GameObject.Find("utHeart").GetComponent <Image>().color.g, GameObject.Find("utHeart").GetComponent <Image>().color.b, 0); PlayerOverworld.instance.cameraShift = Vector2.zero; if (call == "tphandler") { GameObject.Find("Player").transform.parent.position = (Vector2)neededArgs[0]; PlayerOverworld.instance.gameObject.GetComponent <CYFAnimator>().movementDirection = ((TPHandler)neededArgs[1]).direction; ((TPHandler)neededArgs[1]).activated = false; GameObject.Destroy(((TPHandler)neededArgs[1]).gameObject); } if (GameObject.Find("Don't show it again")) { GameObject.Destroy(GameObject.Find("Don't show it again")); } StaticInits.SendLoaded(); }