private void Start() { if (StaticGroundedManager._inst != null) { iGrounded = StaticGroundedManager._inst; } if (ComboManager._inst != null) { iCombo = ComboManager._inst; } }
void Awake() { // Confirm singleton instance is active if (_inst == null) { _inst = this; // DontDestroyOnLoad(this); } else if (_inst != this) { GameObject.Destroy(this.gameObject); } }
void Start() { if (iManager == null && InputManager._inst != null) { iManager = InputManager._inst; } if (iGrounded == null && StaticGroundedManager._inst != null) { iGrounded = StaticGroundedManager._inst; } currJumpCount = _ps.NumJumps; }
void Start() { if (iGrounded == null && StaticGroundedManager._inst != null) { iGrounded = StaticGroundedManager._inst; } if (iCombo == null && ComboManager._inst != null) { iCombo = ComboManager._inst; } // camToShake = Camera.main.GetComponent<Shaker>(); currDashCount = _ps.NumDashes; }