//失败界面 //失败界面 #endregion //初始化参数 static GlobalSetting() { //初始化TILE信息 TILE_MOUNTAIN_OUTPUT_EFFECT = StaticDataHelper.GetShortArrayGSV("TILE_MOUNTAIN_OUTPUT_EFFECT"); TILE_HILLS_OUTPUT_EFFECT = StaticDataHelper.GetShortArrayGSV("TILE_HILLS_OUTPUT_EFFECT"); TILE_PlAIN_OUTPUT_EFFECT = StaticDataHelper.GetShortArrayGSV("TILE_PlAIN_OUTPUT_EFFECT"); TILE_LAKES_OUTPUT_EFFECT = StaticDataHelper.GetShortArrayGSV("TILE_LAKES_OUTPUT_EFFECT"); TILE_MOUNTAIN_WALKABLE = StaticDataHelper.GetUshortGSV("TILE_MOUNTAIN_WALKABLE"); TILE_HILLS_WALKABLE = StaticDataHelper.GetUshortGSV("TILE_HILLS__WALKABLE"); TILE_PlAIN_WALKABLE = StaticDataHelper.GetUshortGSV("TILE_PlAIN_WALKABLE"); TILE_LAKES_WALKABLE = StaticDataHelper.GetUshortGSV("TILE_LAKES_WALKABLE"); //初始化建筑信息 BUILDING_MAINBASE_AREA = StaticDataHelper.GetByteArrayGSV("BUILDING_MAINBASE_AREA"); BUILDING_MAINBASE_OFFSET = StaticDataHelper.GetByteArrayGSV("BUILDING_MAINBASE_OFFSET"); BUILDING_FARMLAND_AREA = StaticDataHelper.GetByteArrayGSV("BUILDING_FARMLAND_AREA"); BUILDING_FARMLAND_OFFSET = StaticDataHelper.GetByteArrayGSV("BUILDING_FARMLAND_OFFSET"); BUILDING_GOLDMINE_AREA = StaticDataHelper.GetByteArrayGSV("BUILDING_GOLDMINE_AREA"); BUILDING_GOLDMINE_OFFSET = StaticDataHelper.GetByteArrayGSV("BUILDING_GOLDMINE_OFFSET"); BUILDING_MILITARYCAMP_AREA = StaticDataHelper.GetByteArrayGSV("BUILDING_MILITARYCAMP_AREA"); BUILDING_MILITARYCAMP_OFFSET = StaticDataHelper.GetByteArrayGSV("BUILDING_MILITARYCAMP_OFFSET"); BUILDING_MAINBASE_GRAIN_INTERVAL = StaticDataHelper.GetFloatGSV("BUILDING_MAINBASE_GRAIN_INTERVAL"); BUILDING_MAINBASE_GOLD_INTERVAL = StaticDataHelper.GetFloatGSV("BUILDING_MAINBASE_GOLD_INTERVAL"); BUILDING_MAINBASE_TRAIN_INTERVAL = StaticDataHelper.GetFloatGSV("BUILDING_MAINBASE_TRAIN_INTERVAL"); BUILDING_MAINBASE_GOLD_OUTPUT = StaticDataHelper.GetUshortGSV("BUILDING_MAINBASE_GOLD_OUTPUT"); BUILDING_MAINBASE_GRAIN_OUTPUT = StaticDataHelper.GetUshortGSV("BUILDING_MAINBASE_GRAIN_OUTPUT"); BUILDING_MAINBASE_SOLDIER_OUTPUT = StaticDataHelper.GetUshortGSV("BUILDING_MAINBASE_SOLDIER_OUTPUT"); BUILDING_FARMLAND_OUTPUT = StaticDataHelper.GetUshortGSV("BUILDING_FARMLAND_OUTPUT"); BUILDING_GOLDMINE_OUTPUT = StaticDataHelper.GetUshortGSV("BUILDING_GOLDMINE_OUTPUT"); BUILDING_MILITARYCAMP_OUTPUT = StaticDataHelper.GetUshortGSV("BUILDING_MILITARYCAMP_OUTPUT"); BULDING_MAINBASE_OCCUPIED_TIME = StaticDataHelper.GetFloatGSV("BULDING_MAINBASE_OCCUPIED_TIME"); BUILDING_FARMLAND_CREATE_COST = StaticDataHelper.GetUshortArrayGSV("BUILDING_FARMLAND_CREATE_COST"); BUILDING_GOLDMINE_CREATE_COST = StaticDataHelper.GetUshortArrayGSV("BUILDING_GOLDMINE_CREATE_COST"); BUILDING_SUBBASE_CREATE_COST = StaticDataHelper.GetUshortArrayGSV("BUILDING_SUBBASE_CREATE_COST"); BUILDING_MILITARYCAMP_CREATE_COST = StaticDataHelper.GetUshortArrayGSV("BUILDING_MILITARYCAMP_CREATE_COST"); BUILDING_SUBBASE_GOLD_OUTPUT = StaticDataHelper.GetUshortGSV("BUILDING_SUBBASE_GOLD_OUTPUT"); BUILDING_SUBBASE_GRAIN_OUTPUT = StaticDataHelper.GetUshortGSV("BUILDING_SUBBASE_GRAIN_OUTPUT"); BUILDING_SUBBASE_SOLDIER_OUTPUT = StaticDataHelper.GetUshortGSV("BUILDING_SUBBASE_SOLDIER_OUTPUT"); BUILDING_MILITARYCAMP_SOLDIER_LIMIT = StaticDataHelper.GetUshortGSV("BUILDING_MILITARYCAMP_SOLDIER_LIMIT"); BUILDING_FARMLAND_GRAIN_LIMIT = StaticDataHelper.GetUshortGSV("BUILDING_FARMLAND_GRAIN_LIMIT"); BUILDING_GOLDMINE_GOLD_LIMIT = StaticDataHelper.GetUshortGSV("BUILDING_GOLDMINE_GOLD_LIMIT"); BUILDING_MAINBASE_BUILD_MIN_LENGTH = StaticDataHelper.GetUshortGSV("BUILDING_MAINBASE_BUILD_MIN_LENGTH"); //初始化Player信息 PLAYER_ORIGINAL_GRAIN = StaticDataHelper.GetUshortGSV("PLAYER_ORIGINAL_GRAIN"); PLAYER_ORIGINAL_GOLD = StaticDataHelper.GetUshortGSV("PLAYER_ORIGINAL_GOLD"); PLAYER_ORIGINAL_SOLDIER = StaticDataHelper.GetUshortGSV("PLAYER_ORIGINAL_SOLDIER"); //初始化士兵信息 SOLDIER_PREFABE_NAME = StaticDataHelper.GetGlobalSettingValue("SOLDIER_PREFABE_NAME"); SOLDIER_MOVE_SPEED = StaticDataHelper.GetFloatGSV("SOLDIER_MOVE_SPEED"); SOLDIER_CREATE_COST = StaticDataHelper.GetUshortArrayGSV("SOLDIER_CREATE_COST"); //初始化地图信息 MAP_SMALL_LENGTH = StaticDataHelper.GetUshortGSV("MAP_SMALL_LENGTH"); MAP_NORMAL_LENGTH = StaticDataHelper.GetUshortGSV("MAP_NORMAL_LENGTH"); MAP_BIG_LENGTH = StaticDataHelper.GetUshortGSV("MAP_BIG_LENGTH"); MAP_HUGE_LENGTH = StaticDataHelper.GetUshortGSV("MAP_HUGE_LENGTH"); //Others //TAG_TILE_PARENT_NAME = "_TagTileParent"; //TAG_BATTLE_SCENE_CAMERA_NAME = "_TagBattleSceneCamera"; //TAG_BUILDING_PARENT_NAME = "_TagBuildingParent"; //TAG_SOLDIERS_PARENT_NAME = "_TagSoldiersParent"; //LAYER_MASK_NAME_GROUND = "Ground"; }