private static Equipment CreateShield(Int32 p_modelLevel, ESubModel p_subModel, EEquipmentType[] p_specificationList, Int32 p_prefixLevel, Int32 p_suffixLevel) { IEnumerable <ShieldStaticData> iterator = StaticDataHandler.GetIterator <ShieldStaticData>(EDataType.SHIELD_MODEL); EEquipmentType eequipmentType = DetermineType(SHIELD_TYPES, p_specificationList); foreach (ShieldStaticData shieldStaticData in iterator) { if (shieldStaticData.Type == eequipmentType && shieldStaticData.ModelLevel == p_modelLevel && shieldStaticData.SubModel == p_subModel) { Int32 p_suffixId = -1; Int32 p_prefixId = -1; if (p_prefixLevel > 0) { m_prefixProbabilities[EEquipmentType.SHIELD].Multiplicators = m_currentEnchantmentMultiplicators; p_prefixId = m_prefixProbabilities[EEquipmentType.SHIELD].GetRandomId(); } if (p_suffixLevel > 0) { m_suffixProbabilities[EEquipmentType.SHIELD].Multiplicators = m_currentEnchantmentMultiplicators; p_suffixId = m_suffixProbabilities[EEquipmentType.SHIELD].GetRandomId(); } Shield shield = new Shield(); shield.InitFromModel(shieldStaticData, p_prefixId, p_suffixId); shield.PrefixLevel = p_prefixLevel; shield.SuffixLevel = p_suffixLevel; return(shield); } } return(null); }
private static Equipment CreateJewelry(Int32 p_modelLevel, ESubModel p_subModel, EEquipmentType[] p_specificationList, Int32 p_prefixLevel, Int32 p_suffixLevel) { IEnumerable <JewelryStaticData> iterator = StaticDataHandler.GetIterator <JewelryStaticData>(EDataType.JEWELRY_MODEL); EEquipmentType eequipmentType = DetermineType(JEWELRY_TYPES, p_specificationList); foreach (JewelryStaticData jewelryStaticData in iterator) { if (jewelryStaticData.Type == eequipmentType && jewelryStaticData.ModelLevel == p_modelLevel && jewelryStaticData.SubModel == p_subModel) { Int32 p_suffixId = -1; Int32 p_prefixId = -1; if (p_prefixLevel > 0) { m_prefixProbabilities[EEquipmentType.JEWELRY].Multiplicators = m_currentEnchantmentMultiplicators; p_prefixId = m_prefixProbabilities[EEquipmentType.JEWELRY].GetRandomId(); } if (p_suffixLevel > 0) { m_suffixProbabilities[EEquipmentType.JEWELRY].Multiplicators = m_currentEnchantmentMultiplicators; p_suffixId = m_suffixProbabilities[EEquipmentType.JEWELRY].GetRandomId(); } Jewelry jewelry = new Jewelry(); jewelry.InitFromModel(jewelryStaticData, p_prefixId, p_suffixId); jewelry.PrefixLevel = p_prefixLevel; jewelry.SuffixLevel = p_suffixLevel; return(jewelry); } } return(null); }
public static Potion CreatePotion(EPotionType p_type, Int32 p_modelLevel) { List <PotionStaticData> list = new List <PotionStaticData>(StaticDataHandler.GetIterator <PotionStaticData>(EDataType.POTION)); if (m_potionTempFilter == null) { m_potionTempFilter = new List <Int32>(); } m_potionTempFilter.Clear(); for (Int32 i = 0; i < list.Count; i++) { PotionStaticData potionStaticData = list[i]; if (potionStaticData.Type == p_type && potionStaticData.ModelLevel == p_modelLevel) { m_potionTempFilter.Add(i); } } if (m_potionTempFilter.Count > 0) { Int32 index = Random.Range(0, m_potionTempFilter.Count); Int32 index2 = m_potionTempFilter[index]; return(CreateItem <Potion>(list[index2].StaticID)); } throw new NotSupportedException("Potion Data not found! " + p_type); }
private static Equipment CreateMagicFocus(Int32 p_modelLevel, ESubModel p_subModel, EEquipmentType[] p_specificationList, Int32 p_prefixLevel, Int32 p_suffixLevel) { IEnumerable <MagicFocusStaticData> iterator = StaticDataHandler.GetIterator <MagicFocusStaticData>(EDataType.MAGIC_FOCUS_MODEL); EEquipmentType eequipmentType = DetermineType(MAGIC_FOCUS_TYPES, p_specificationList); foreach (MagicFocusStaticData magicFocusStaticData in iterator) { if (magicFocusStaticData.Type == eequipmentType && magicFocusStaticData.ModelLevel == p_modelLevel && magicFocusStaticData.SubModel == p_subModel) { Int32 p_suffixId = -1; Int32 p_prefixId = -1; if (p_prefixLevel > 0) { m_prefixProbabilities[EEquipmentType.MAGIC_FOCUS].Multiplicators = m_currentEnchantmentMultiplicators; p_prefixId = m_prefixProbabilities[EEquipmentType.MAGIC_FOCUS].GetRandomId(); } if (p_suffixLevel > 0) { m_suffixProbabilities[EEquipmentType.MAGIC_FOCUS].Multiplicators = m_currentEnchantmentMultiplicators; p_suffixId = m_suffixProbabilities[EEquipmentType.MAGIC_FOCUS].GetRandomId(); } MagicFocus magicFocus = new MagicFocus(); magicFocus.InitFromModel(magicFocusStaticData, p_prefixId, p_suffixId); magicFocus.PrefixLevel = p_prefixLevel; magicFocus.SuffixLevel = p_suffixLevel; return(magicFocus); } } return(null); }
private void OnEnable() { if (m_categoryList != null) { m_categoryList.items.Clear(); m_staticIdList = new List <Int32>(); m_categoryList.items.Add("Armor"); m_categoryList.items.Add("Jewelry"); m_categoryList.items.Add("Shields"); m_categoryList.items.Add("Melee Weapons"); m_categoryList.items.Add("Magic Focus"); m_categoryList.items.Add("Ranged Weapons"); m_categoryList.items.Add("Potions"); m_categoryList.items.Add("Scrolls"); } m_prefixList.items.Clear(); m_suffixList.Clear(); IEnumerable <PrefixStaticData> iterator = StaticDataHandler.GetIterator <PrefixStaticData>(EDataType.PREFIX); IEnumerable <SuffixStaticData> iterator2 = StaticDataHandler.GetIterator <SuffixStaticData>(EDataType.SUFFIX); m_prefixList.items.Add("0: NONE"); foreach (PrefixStaticData prefixStaticData in iterator) { m_prefixList.items.Add(prefixStaticData.StaticID + ": " + prefixStaticData.Name); } m_suffixList.AddItem("0: NONE"); foreach (SuffixStaticData suffixStaticData in iterator2) { m_suffixList.AddItemWithoutReposition(suffixStaticData.StaticID + ": " + suffixStaticData.Name); } m_suffixList.ReposItems(); SelectItemCategory("Armor"); }
public List <LoreBookStaticData> GetBooksForCategory(ELoreBookCategories category, Boolean p_all) { List <LoreBookStaticData> list; if (p_all) { list = new List <LoreBookStaticData>(StaticDataHandler.GetIterator <LoreBookStaticData>(EDataType.LOREBOOK)); } else { list = m_foundBooks; } if (category == ELoreBookCategories.SHOW_ALL) { return(list); } List <LoreBookStaticData> list2 = new List <LoreBookStaticData>(); foreach (LoreBookStaticData loreBookStaticData in list) { if (loreBookStaticData.Category == category) { list2.Add(loreBookStaticData); } } return(list2); }
private void CheckSet(TokenStaticData p_newToken) { Boolean flag = true; List <Int32> list = new List <Int32>(); foreach (TokenStaticData tokenStaticData in StaticDataHandler.GetIterator <TokenStaticData>(EDataType.TOKEN)) { if (tokenStaticData.SetID == p_newToken.SetID) { if (GetTokens(tokenStaticData.StaticID) == 0) { flag = false; } else { list.Add(tokenStaticData.StaticID); } } } if (flag) { foreach (Int32 p_id in list) { RemoveToken(p_id); } AddToken(p_newToken.Replacement); } }
private static Equipment CreateRangedWeapon(Int32 p_modelLevel, ESubModel p_subModel, EEquipmentType[] p_specificationList, Int32 p_prefixLevel, Int32 p_suffixLevel) { IEnumerable <RangedWeaponStaticData> iterator = StaticDataHandler.GetIterator <RangedWeaponStaticData>(EDataType.RANGED_WEAPON_MODEL); EEquipmentType eequipmentType = DetermineType(RANGED_WEAPON_TYPES, p_specificationList); foreach (RangedWeaponStaticData rangedWeaponStaticData in iterator) { if (rangedWeaponStaticData.Type == eequipmentType && rangedWeaponStaticData.ModelLevel == p_modelLevel && rangedWeaponStaticData.SubModel == p_subModel) { Int32 p_suffixId = -1; Int32 p_prefixId = -1; if (p_prefixLevel > 0) { m_prefixProbabilities[EEquipmentType.RANGED_WEAPON].Multiplicators = m_currentEnchantmentMultiplicators; p_prefixId = m_prefixProbabilities[EEquipmentType.RANGED_WEAPON].GetRandomId(); } if (p_suffixLevel > 0) { m_suffixProbabilities[EEquipmentType.RANGED_WEAPON].Multiplicators = m_currentEnchantmentMultiplicators; p_suffixId = m_suffixProbabilities[EEquipmentType.RANGED_WEAPON].GetRandomId(); } RangedWeapon rangedWeapon = new RangedWeapon(); rangedWeapon.InitFromModel(rangedWeaponStaticData, p_prefixId, p_suffixId); rangedWeapon.PrefixLevel = p_prefixLevel; rangedWeapon.SuffixLevel = p_suffixLevel; return(rangedWeapon); } } return(null); }
public void OnAddAllButtonClick(GameObject p_sender) { foreach (LoreBookStaticData loreBookStaticData in StaticDataHandler.GetIterator <LoreBookStaticData>(EDataType.LOREBOOK)) { LegacyLogic.Instance.WorldManager.LoreBookHandler.AddLoreBook(loreBookStaticData.StaticID); } }
private void LoadWorlMapPoints() { IEnumerable <WorldMapPointStaticData> iterator = StaticDataHandler.GetIterator <WorldMapPointStaticData>(EDataType.WORLD_MAP); foreach (WorldMapPointStaticData worldMapPointStaticData in iterator) { m_worldMapPoints.Add(worldMapPointStaticData.StaticID, new WorldMapPoint(worldMapPointStaticData)); } }
public void Initialize() { m_hints.Clear(); foreach (HintStaticData sd in StaticDataHandler.GetIterator <HintStaticData>(EDataType.HINTS)) { Hint item = new Hint(sd); m_hints.Add(item); } m_active = ConfigManager.Instance.Options.ShowHints; }
internal void LoadDefaultQuestSteps() { m_quests.Clear(); IEnumerable <QuestStepStaticData> iterator = StaticDataHandler.GetIterator <QuestStepStaticData>(EDataType.QUEST_STEPS); foreach (QuestStepStaticData p_data in iterator) { QuestStep item = new QuestStep(p_data); m_quests.Add(item); } }
private void Initialize() { m_list.items.Clear(); m_list.items.Add("Select..."); List <AchievementStaticData> list = new List <AchievementStaticData>(StaticDataHandler.GetIterator <AchievementStaticData>(EDataType.ACHIEVEMENT)); for (Int32 i = 0; i < list.Count; i++) { m_list.items.Add(list[i].StaticID + ". " + LocaManager.GetText(list[i].NameKey)); } }
public void OnUnlockBestiaryButtonClick() { IEnumerable <MonsterStaticData> iterator = StaticDataHandler.GetIterator <MonsterStaticData>(EDataType.MONSTER); foreach (MonsterStaticData monsterStaticData in iterator) { if (monsterStaticData.BestiaryEntry) { LegacyLogic.Instance.WorldManager.BestiaryHandler.AddKilledMonster(monsterStaticData.StaticID, 50, false); } } }
public static Scroll CreateScroll(Int32 p_modelLevel) { ETier etier = ETier.NOVICE; switch (p_modelLevel) { case 3: etier = ETier.EXPERT; break; case 4: etier = ETier.MASTER; break; case 5: etier = ETier.GRAND_MASTER; break; } List <ScrollStaticData> list = new List <ScrollStaticData>(StaticDataHandler.GetIterator <ScrollStaticData>(EDataType.SCROLL)); if (m_scrollTempFilter == null) { m_scrollTempFilter = new List <Int32>(); } m_scrollTempFilter.Clear(); ETier etier2 = (ETier)Random.Range(1, (Int32)(etier + 1)); Single num = 0f; for (Int32 i = 0; i < list.Count; i++) { ScrollStaticData scrollStaticData = list[i]; if (scrollStaticData.ScrollTier == etier && scrollStaticData.SpellTier == etier2 && scrollStaticData.StaticID < 1000) { m_scrollTempFilter.Add(i); num += m_currentEnchantmentMultiplicators[scrollStaticData.MagicSchool]; } } if (m_scrollTempFilter.Count > 0) { Single num2 = Random.Range(0f, num); Single num3 = 0f; for (Int32 j = 0; j < m_scrollTempFilter.Count; j++) { Int32 index = m_scrollTempFilter[j]; num3 += m_currentEnchantmentMultiplicators[list[index].MagicSchool]; if (num2 < num3) { return(CreateItem <Scroll>(list[index].StaticID)); } } } return(null); }
public void RemoveSet(Int32 m_setID) { List <TokenStaticData> list = new List <TokenStaticData>(StaticDataHandler.GetIterator <TokenStaticData>(EDataType.TOKEN)); for (Int32 i = 0; i < list.Count; i++) { if (list[i].SetID == m_setID) { RemoveToken(list[i].StaticID); } } }
private void OnEnable() { if (m_mapList != null) { m_mapList.items.Clear(); String searchPattern = "*.xml"; String path = Application.streamingAssetsPath + "/Maps/"; String[] files = Directory.GetFiles(path, searchPattern); foreach (String path2 in files) { String fileNameWithoutExtension = Path.GetFileNameWithoutExtension(path2); m_mapList.items.Add(fileNameWithoutExtension); } if (m_mapList.items.Count > 0) { m_mapList.selection = m_mapList.items[0]; } else { m_mapList.selection = String.Empty; } } if (m_tokenList != null) { m_tokenIdList = new List <Int32>(); IEnumerable <TokenStaticData> iterator = StaticDataHandler.GetIterator <TokenStaticData>(EDataType.TOKEN); m_tokenList.items.Clear(); foreach (TokenStaticData tokenStaticData in iterator) { m_tokenList.items.Add(tokenStaticData.Name); m_tokenIdList.Add(tokenStaticData.StaticID); } if (m_tokenList.items.Count > 0) { m_tokenList.selection = m_tokenList.items[0]; } else { m_tokenList.selection = String.Empty; } } if (m_inputPosX != null && m_inputPosY != null) { Party party = LegacyLogic.Instance.WorldManager.Party; m_inputPosX.text = party.Position.X.ToString(); m_inputPosY.text = party.Position.Y.ToString(); } m_partySpawnerID.text = (-1).ToString(); }
public void Initialize() { if (m_initialized) { return; } m_initialized = true; if (m_allMonsters.Count < 1) { foreach (MonsterStaticData monsterStaticData in StaticDataHandler.GetIterator <MonsterStaticData>(EDataType.MONSTER)) { m_allMonsters.Add(monsterStaticData.StaticID, 0); } } LegacyLogic.Instance.EventManager.UnregisterEvent(EEventType.MONSTER_DIED, new EventHandler(OnMonsterDied)); LegacyLogic.Instance.EventManager.RegisterEvent(EEventType.MONSTER_DIED, new EventHandler(OnMonsterDied)); }
private void UpdateOpenQuestList() { m_openQuestsList.items.Clear(); m_openQuestIDs.Clear(); IEnumerable <QuestStepStaticData> iterator = StaticDataHandler.GetIterator <QuestStepStaticData>(EDataType.QUEST_STEPS); foreach (QuestStepStaticData questStepStaticData in iterator) { QuestStep step = LegacyLogic.Instance.WorldManager.QuestHandler.GetStep(questStepStaticData.StaticID); if (step != null && step.QuestState == EQuestState.ACTIVE) { m_openQuestsList.items.Add(LocaManager.GetText(step.StaticData.Name)); m_openQuestIDs.Add(step.StaticData.StaticID); } } SelectDefaultOpenQuestEntry(); }
private void InitBookCounterDict() { List <LoreBookStaticData> list = new List <LoreBookStaticData>(StaticDataHandler.GetIterator <LoreBookStaticData>(EDataType.LOREBOOK)); foreach (LoreBookStaticData loreBookStaticData in list) { Int32 num = 0; if (m_bookCounter.TryGetValue(loreBookStaticData.Category, out num)) { m_bookCounter[loreBookStaticData.Category] = num + 1; } else { m_bookCounter.Add(loreBookStaticData.Category, 1); } } m_bookCounter[ELoreBookCategories.SHOW_ALL] = list.Count; }
public void Open() { NGUITools.SetActiveSelf(this.gameObject, true); m_isVisible = true; if (!m_initialised) { IEnumerable <UnlockableContentStaticData> iterator = StaticDataHandler.GetIterator <UnlockableContentStaticData>(EDataType.UNLOCKABLE_CONTENT); foreach (UnlockableContentStaticData p_data in iterator) { GameObject gameObject = NGUITools.AddChild(m_grid.gameObject, m_entryPrefab); UnlockContentEntry component = gameObject.GetComponent <UnlockContentEntry>(); component.Init(p_data); component.OnClicked += OnEntryClicked; m_entries.Add(component); } m_initialised = true; } SelectEntry(m_entries[0]); }
private void Start() { m_texture.alpha = 0f; m_text.alpha = 0f; m_state = new TimeStateMachine <EState>(); m_state.AddState(new TimeState <EState>(EState.START_DELAY, m_startDelayTime, new State <EState, Transition <EState> > .StateUpdateMethod(StateStartDelay))); m_state.AddState(new TimeState <EState>(EState.FADEIN_BACKGROUND, m_fadeinBackgroundTime, new State <EState, Transition <EState> > .StateUpdateMethod(StateFadeinBackground))); m_state.AddState(new TimeState <EState>(EState.FADEIN_TEXT, m_fadeinTextTime, new State <EState, Transition <EState> > .StateUpdateMethod(StateFadeinText))); m_state.AddState(new TimeState <EState>(EState.ACTIVE, 0f, new State <EState, Transition <EState> > .StateUpdateMethod(StateActive))); m_state.AddState(new TimeState <EState>(EState.FADEOUT_DELAY, m_fadeoutDelay, new State <EState, Transition <EState> > .StateUpdateMethod(StateFadeoutDelay))); m_state.AddState(new TimeState <EState>(EState.FADEOUT, m_fadeoutTime, new State <EState, Transition <EState> > .StateUpdateMethod(StateFadeout))); m_state.ChangeState(EState.START_DELAY); m_iterator = StaticDataHandler.GetIterator <EndingSlidesStaticData>(EDataType.ENDING_SLIDES).GetEnumerator(); if (LegacyLogic.Instance.WorldManager.IsShowingDLCEndingSequences) { MoveToDLCSlides(); } InputManager.RegisterHotkeyEvent(EHotkeyType.OPEN_CLOSE_MENU, new EventHandler <HotkeyEventArgs>(OnCloseKeyPressed)); }
private static Equipment CreateMeleeWeapon(Int32 p_modelLevel, ESubModel p_subModel, EEquipmentType[] p_specificationList, Int32 p_prefixLevel, Int32 p_suffixLevel) { IEnumerable <MeleeWeaponStaticData> iterator = StaticDataHandler.GetIterator <MeleeWeaponStaticData>(EDataType.MELEE_WEAPON_MODEL); EEquipmentType eequipmentType = DetermineType(MELEE_WEAPON_TYPES, p_specificationList); EEquipmentType eequipmentType2; if (eequipmentType == EEquipmentType.DAGGER) { eequipmentType2 = EEquipmentType.ONEHANDED; } else if (eequipmentType == EEquipmentType.SPEAR) { eequipmentType2 = EEquipmentType.TWOHANDED; } else { eequipmentType2 = DetermineType(MELEE_WEAPON_SUBTYPES, p_specificationList); } foreach (MeleeWeaponStaticData meleeWeaponStaticData in iterator) { if (meleeWeaponStaticData.Type == eequipmentType && meleeWeaponStaticData.Subtype == eequipmentType2 && meleeWeaponStaticData.ModelLevel == p_modelLevel && meleeWeaponStaticData.SubModel == p_subModel) { Int32 p_suffixId = -1; Int32 p_prefixId = -1; if (p_prefixLevel > 0) { m_prefixProbabilities[EEquipmentType.MELEE_WEAPON].Multiplicators = m_currentEnchantmentMultiplicators; p_prefixId = m_prefixProbabilities[EEquipmentType.MELEE_WEAPON].GetRandomId(); } if (p_suffixLevel > 0) { m_suffixProbabilities[EEquipmentType.MELEE_WEAPON].Multiplicators = m_currentEnchantmentMultiplicators; p_suffixId = m_suffixProbabilities[EEquipmentType.MELEE_WEAPON].GetRandomId(); } MeleeWeapon meleeWeapon = new MeleeWeapon(); meleeWeapon.InitFromModel(meleeWeaponStaticData, p_prefixId, p_suffixId); meleeWeapon.PrefixLevel = p_prefixLevel; meleeWeapon.SuffixLevel = p_suffixLevel; return(meleeWeapon); } } return(null); }
private static Equipment CreateArmor(Int32 p_modelLevel, ESubModel p_subModel, EEquipmentType[] p_specificationList, Int32 p_prefixLevel, Int32 p_suffixLevel) { IEnumerable <ArmorStaticData> iterator = StaticDataHandler.GetIterator <ArmorStaticData>(EDataType.ARMOR_MODEL); EEquipmentType eequipmentType = DetermineType(ARMOR_TYPES, p_specificationList); EEquipmentType eequipmentType2; if (eequipmentType == EEquipmentType.GARMENT) { eequipmentType2 = DetermineType(GARMENT_SUBTYPES, p_specificationList); } else { eequipmentType2 = DetermineType(ARMOR_SUBTYPES, p_specificationList); } foreach (ArmorStaticData armorStaticData in iterator) { if (armorStaticData.Type == eequipmentType && armorStaticData.Subtype == eequipmentType2 && armorStaticData.ModelLevel == p_modelLevel && armorStaticData.SubModel == p_subModel) { Int32 p_suffixId = -1; Int32 p_prefixId = -1; if (p_prefixLevel > 0) { m_prefixProbabilities[eequipmentType2].Multiplicators = m_currentEnchantmentMultiplicators; p_prefixId = m_prefixProbabilities[eequipmentType2].GetRandomId(); } if (p_suffixLevel > 0) { m_suffixProbabilities[eequipmentType2].Multiplicators = m_currentEnchantmentMultiplicators; p_suffixId = m_suffixProbabilities[eequipmentType2].GetRandomId(); } Armor armor = new Armor(); armor.InitFromModel(armorStaticData, p_prefixId, p_suffixId); armor.PrefixLevel = p_prefixLevel; armor.SuffixLevel = p_suffixLevel; return(armor); } } return(null); }
public static Equipment CreateEquipment(ModelProbability[] p_modelLevels, Single p_prefixChance, Single p_suffixChance, EnchantmentProbability[] p_prefixProbabilities, EnchantmentProbability[] p_suffixProbabilities, EEquipmentType[] p_specificationList) { if (m_itemProbabilities == null) { InitItemProbabilities(); } if (m_prefixProbabilities == null) { IEnumerable <PrefixStaticData> iterator = StaticDataHandler.GetIterator <PrefixStaticData>(EDataType.PREFIX); m_prefixProbabilities = new Dictionary <EEquipmentType, EnchantmentProbabilityList>(); m_prefixProbabilities[EEquipmentType.MELEE_WEAPON] = new EnchantmentProbabilityList(iterator, EEquipmentType.MELEE_WEAPON, EEquipmentType.NONE); m_prefixProbabilities[EEquipmentType.RANGED_WEAPON] = new EnchantmentProbabilityList(iterator, EEquipmentType.RANGED_WEAPON, EEquipmentType.NONE); m_prefixProbabilities[EEquipmentType.JEWELRY] = new EnchantmentProbabilityList(iterator, EEquipmentType.JEWELRY, EEquipmentType.NONE); m_prefixProbabilities[EEquipmentType.SHIELD] = new EnchantmentProbabilityList(iterator, EEquipmentType.SHIELD, EEquipmentType.NONE); m_prefixProbabilities[EEquipmentType.MAGIC_FOCUS] = new EnchantmentProbabilityList(iterator, EEquipmentType.MAGIC_FOCUS, EEquipmentType.NONE); m_prefixProbabilities[EEquipmentType.CLOTHING] = new EnchantmentProbabilityList(iterator, EEquipmentType.ARMOR, EEquipmentType.CLOTHING); m_prefixProbabilities[EEquipmentType.LIGHT_ARMOR] = new EnchantmentProbabilityList(iterator, EEquipmentType.ARMOR, EEquipmentType.LIGHT_ARMOR); m_prefixProbabilities[EEquipmentType.HEAVY_ARMOR] = new EnchantmentProbabilityList(iterator, EEquipmentType.ARMOR, EEquipmentType.HEAVY_ARMOR); m_prefixProbabilities[EEquipmentType.ARCANE] = new EnchantmentProbabilityList(iterator, EEquipmentType.ARMOR, EEquipmentType.ARCANE); m_prefixProbabilities[EEquipmentType.MARTIAL] = new EnchantmentProbabilityList(iterator, EEquipmentType.ARMOR, EEquipmentType.MARTIAL); } if (m_suffixProbabilities == null) { IEnumerable <SuffixStaticData> iterator2 = StaticDataHandler.GetIterator <SuffixStaticData>(EDataType.SUFFIX); m_suffixProbabilities = new Dictionary <EEquipmentType, EnchantmentProbabilityList>(); m_suffixProbabilities[EEquipmentType.MELEE_WEAPON] = new EnchantmentProbabilityList(iterator2, EEquipmentType.MELEE_WEAPON, EEquipmentType.NONE); m_suffixProbabilities[EEquipmentType.RANGED_WEAPON] = new EnchantmentProbabilityList(iterator2, EEquipmentType.RANGED_WEAPON, EEquipmentType.NONE); m_suffixProbabilities[EEquipmentType.JEWELRY] = new EnchantmentProbabilityList(iterator2, EEquipmentType.JEWELRY, EEquipmentType.NONE); m_suffixProbabilities[EEquipmentType.SHIELD] = new EnchantmentProbabilityList(iterator2, EEquipmentType.SHIELD, EEquipmentType.NONE); m_suffixProbabilities[EEquipmentType.MAGIC_FOCUS] = new EnchantmentProbabilityList(iterator2, EEquipmentType.MAGIC_FOCUS, EEquipmentType.NONE); m_suffixProbabilities[EEquipmentType.CLOTHING] = new EnchantmentProbabilityList(iterator2, EEquipmentType.ARMOR, EEquipmentType.CLOTHING); m_suffixProbabilities[EEquipmentType.LIGHT_ARMOR] = new EnchantmentProbabilityList(iterator2, EEquipmentType.ARMOR, EEquipmentType.LIGHT_ARMOR); m_suffixProbabilities[EEquipmentType.HEAVY_ARMOR] = new EnchantmentProbabilityList(iterator2, EEquipmentType.ARMOR, EEquipmentType.HEAVY_ARMOR); m_suffixProbabilities[EEquipmentType.ARCANE] = new EnchantmentProbabilityList(iterator2, EEquipmentType.ARMOR, EEquipmentType.ARCANE); m_suffixProbabilities[EEquipmentType.MARTIAL] = new EnchantmentProbabilityList(iterator2, EEquipmentType.ARMOR, EEquipmentType.MARTIAL); } return(CreateRandomEquipment(p_modelLevels, p_prefixChance, p_suffixChance, p_prefixProbabilities, p_suffixProbabilities, p_specificationList)); }
public static void InitItemProbabilities() { if (m_itemProbabilities == null) { m_itemProbabilities = new Dictionary <EEquipmentType, Single>(); } else { m_itemProbabilities.Clear(); } IEnumerable <ItemProbabilityStaticData> iterator = StaticDataHandler.GetIterator <ItemProbabilityStaticData>(EDataType.ITEM_PROBABILITIES); foreach (ItemProbabilityStaticData itemProbabilityStaticData in iterator) { Single num = 0f; for (Int32 i = 0; i < 4; i++) { num += GetProbabilityForCharacter(itemProbabilityStaticData, LegacyLogic.Instance.WorldManager.Party.GetMember(i)); } m_itemProbabilities.Add(itemProbabilityStaticData.Type, num); } }
public void RepairObeliskQuest() { QuestStep step = GetStep(83); if (step.QuestState == EQuestState.INACTIVE) { return; } step = GetStep(90); if (step.QuestState != EQuestState.INACTIVE) { LegacyLogic.Instance.WorldManager.Party.TokenHandler.AddTokenIfNull(790); LegacyLogic.Instance.WorldManager.Party.TokenHandler.AddTokenIfNull(791); LegacyLogic.Instance.WorldManager.Party.TokenHandler.AddTokenIfNull(792); LegacyLogic.Instance.WorldManager.Party.TokenHandler.AddTokenIfNull(793); LegacyLogic.Instance.WorldManager.Party.TokenHandler.AddTokenIfNull(794); LegacyLogic.Instance.WorldManager.Party.TokenHandler.AddTokenIfNull(795); LegacyLogic.Instance.WorldManager.Party.TokenHandler.AddTokenIfNull(796); LegacyLogic.Instance.WorldManager.Party.TokenHandler.AddTokenIfNull(797); return; } Int32 num = 0; step = GetStep(83); if (step.QuestState == EQuestState.ACTIVE) { num++; } step = GetStep(84); if (step.QuestState == EQuestState.ACTIVE) { num++; } step = GetStep(85); if (step.QuestState == EQuestState.ACTIVE) { num++; } step = GetStep(86); if (step.QuestState == EQuestState.ACTIVE) { num++; } step = GetStep(87); if (step.QuestState == EQuestState.ACTIVE) { num++; } step = GetStep(88); if (step.QuestState == EQuestState.ACTIVE) { num++; } step = GetStep(89); if (step.QuestState == EQuestState.ACTIVE) { num++; } MapData mapData = LegacyLogic.Instance.WorldManager.MapData["theworld"]; List <ObelisksStaticData> list = new List <ObelisksStaticData>(StaticDataHandler.GetIterator <ObelisksStaticData>(EDataType.OBELISKS)); foreach (ObelisksStaticData obelisksStaticData in list) { if (num > 0) { if (mapData.GetTerrainData(obelisksStaticData.Position).Visited) { LegacyLogic.Instance.WorldManager.Party.TokenHandler.AddTokenIfNull(obelisksStaticData.TokenID); } num--; } } }
private void SelectItemCategory(String p_category) { m_categoryList.selection = p_category; if (m_itemList != null) { m_itemList.items.Clear(); m_staticIdList.Clear(); IEnumerable enumerable = null; switch (p_category) { case "Armor": enumerable = StaticDataHandler.GetIterator <ArmorStaticData>(EDataType.ARMOR); m_currentDataType = EDataType.ARMOR; m_isEquipment = true; break; case "Jewelry": enumerable = StaticDataHandler.GetIterator <JewelryStaticData>(EDataType.JEWELRY); m_currentDataType = EDataType.JEWELRY; m_isEquipment = true; break; case "Shields": enumerable = StaticDataHandler.GetIterator <ShieldStaticData>(EDataType.SHIELD); m_currentDataType = EDataType.SHIELD; m_isEquipment = true; break; case "Melee Weapons": enumerable = StaticDataHandler.GetIterator <MeleeWeaponStaticData>(EDataType.MELEE_WEAPON); m_currentDataType = EDataType.MELEE_WEAPON; m_isEquipment = true; break; case "Magic Focus": enumerable = StaticDataHandler.GetIterator <MagicFocusStaticData>(EDataType.MAGIC_FOCUS); m_currentDataType = EDataType.MAGIC_FOCUS; m_isEquipment = true; break; case "Ranged Weapons": enumerable = StaticDataHandler.GetIterator <RangedWeaponStaticData>(EDataType.RANGED_WEAPON); m_currentDataType = EDataType.RANGED_WEAPON; m_isEquipment = true; break; case "Potions": enumerable = StaticDataHandler.GetIterator <PotionStaticData>(EDataType.POTION); m_currentDataType = EDataType.POTION; m_isEquipment = false; break; case "Scrolls": enumerable = StaticDataHandler.GetIterator <ScrollStaticData>(EDataType.SCROLL); m_currentDataType = EDataType.SCROLL; m_isEquipment = false; break; } IEnumerator enumerator = enumerable.GetEnumerator(); try { while (enumerator.MoveNext()) { Object obj = enumerator.Current; BaseItemStaticData baseItemStaticData = (BaseItemStaticData)obj; m_itemList.items.Add(baseItemStaticData.NameKey); m_staticIdList.Add(baseItemStaticData.StaticID); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } if (m_itemList.items.Count > 0) { m_itemList.selection = m_itemList.items[0]; } else { m_itemList.selection = String.Empty; } NGUITools.SetActive(m_prefixList.gameObject, m_isEquipment); NGUITools.SetActive(m_suffixList.gameObject, m_isEquipment); } }
private void UpdateName(InteractiveObject p_interactiveObject) { Boolean flag = false; IEnumerable <InteractiveObjectTooltipStaticData> iterator = StaticDataHandler.GetIterator <InteractiveObjectTooltipStaticData>(EDataType.INTERACTIVE_OBJECT_TOOLTIPS); KeyCode keyCode = KeyConfigManager.KeyBindings[EHotkeyType.INTERACT].Key1; if (keyCode == KeyCode.None) { keyCode = KeyConfigManager.KeyBindings[EHotkeyType.INTERACT].AltKey1; } String text = m_actionColorHex + "[" + LocaManager.GetText("OPTIONS_INPUT_KEYNAME_" + keyCode.ToString().ToUpper()) + "][-]"; if (!String.IsNullOrEmpty(p_interactiveObject.Prefab)) { String directoryName = Path.GetDirectoryName(p_interactiveObject.Prefab); foreach (InteractiveObjectTooltipStaticData interactiveObjectTooltipStaticData in iterator) { if (interactiveObjectTooltipStaticData.PrefabFolder == directoryName || interactiveObjectTooltipStaticData.PrefabFolder == p_interactiveObject.Prefab) { m_label.text = LocaManager.GetText(interactiveObjectTooltipStaticData.LocaKey, text); flag = true; break; } } } if (p_interactiveObject is Button) { if (!flag) { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_BUTTON", text); } return; } if (p_interactiveObject is Lever) { if (!flag) { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_LEVER", text); } return; } if (!(p_interactiveObject is Barrel)) { if (p_interactiveObject is Container) { Container container = p_interactiveObject as Container; if (!container.IsEmpty()) { if (!flag) { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_CONTAINER", text); } } else { foreach (SpawnCommand spawnCommand in container.Commands) { if (spawnCommand.Type == EInteraction.CHANGE_ATTRIBUTE) { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_CONTAINER", text); return; } } m_label.text = String.Empty; } return; } if (p_interactiveObject is Door) { if (LegacyLogic.Instance.WorldManager.Party.SelectedInteractiveObject == null || p_interactiveObject.IsSecret) { m_label.text = String.Empty; return; } if (((Door)p_interactiveObject).State == EInteractiveObjectState.DOOR_OPEN) { m_label.text = String.Empty; } else { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_DOOR", text); } return; } else { if (p_interactiveObject is Sign) { if (!flag) { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_SIGN", text); } return; } if (p_interactiveObject is Entrance) { if (flag) { return; } Entrance entrance = (Entrance)p_interactiveObject; String text2 = entrance.MinimapTooltipLocaKey; if (!String.IsNullOrEmpty(text2)) { text2 = LocaManager.GetText(entrance.MinimapTooltipLocaKey); m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_ENTRANCE", text, text2); return; } text2 = null; foreach (SpawnCommand spawnCommand2 in entrance.Commands) { if (spawnCommand2.Type == EInteraction.USE_ENTRANCE) { String[] array = spawnCommand2.Extra.Split(new Char[] { ',' }); text2 = array[0].Replace(".xml", String.Empty); break; } } if (text2 != null) { GridInfo gridInfo = LegacyLogic.Instance.MapLoader.FindGridInfo(text2); if (gridInfo != null) { text2 = LocaManager.GetText(gridInfo.LocationLocaName); if (LegacyLogic.Instance.MapLoader.Grid.Type == EMapType.DUNGEON) { text2 = text2.Replace("@", ", "); } else if (text2.LastIndexOf('@') != -1) { text2 = text2.Remove(text2.LastIndexOf('@')); } m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_ENTRANCE", text, text2); return; } Debug.LogError("Grid Info not found " + text2); } } else if (p_interactiveObject is NpcContainer) { NpcContainer npcContainer = (NpcContainer)p_interactiveObject; if (!npcContainer.IsEnabled) { m_label.text = String.Empty; return; } String minimapTooltipLocaKey = npcContainer.MinimapTooltipLocaKey; if (!String.IsNullOrEmpty(npcContainer.IndoorScene)) { if (!String.IsNullOrEmpty(minimapTooltipLocaKey)) { String text3 = LocaManager.GetText(minimapTooltipLocaKey); m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_BUILDING_DEFAULT", text, text3); return; } foreach (InteractiveObjectTooltipStaticData interactiveObjectTooltipStaticData2 in iterator) { if (interactiveObjectTooltipStaticData2.PrefabFolder == npcContainer.IndoorScene) { m_label.text = LocaManager.GetText(interactiveObjectTooltipStaticData2.LocaKey, text); return; } } m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_INDOOR_CONTEXT", text); return; } else { if (!npcContainer.Npcs[0].IsEnabled) { m_label.text = String.Empty; return; } foreach (SpawnCommand spawnCommand3 in npcContainer.Commands) { if (spawnCommand3.Type == EInteraction.START_DEFINED_DIALOG && !String.IsNullOrEmpty(spawnCommand3.Precondition) && spawnCommand3.Precondition.StartsWith("PARTY_CHECK")) { BasePrecondition basePrecondition = BaseInteraction.ParsePrecondition(spawnCommand3.Precondition); if (basePrecondition is PartyCheckPrecondition && !((PartyCheckPrecondition)basePrecondition).Evaluate()) { m_label.text = String.Empty; return; } } } if (flag) { return; } if (!String.IsNullOrEmpty(minimapTooltipLocaKey)) { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_NPC", text, minimapTooltipLocaKey); return; } if (npcContainer.Npcs[0].StaticID != 224 && npcContainer.Npcs[0].StaticID != 225) { String text4 = LocaManager.GetText(npcContainer.Npcs[0].StaticData.NameKey); m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_NPC", text, text4); return; } } } else if (p_interactiveObject is RechargingObject) { RechargingObject rechargingObject = (RechargingObject)p_interactiveObject; if (rechargingObject.IsFountain()) { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_FOUNTAIN", text); } else if (rechargingObject.IsCrystal()) { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_CRYSTAL", text); } else { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_STATUE", text); } return; } m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_FALLBACK", text); } return; } Barrel barrel = p_interactiveObject as Barrel; if (barrel.State == EInteractiveObjectState.BARREL_EMPTY) { m_label.text = String.Empty; return; } if (barrel.State == EInteractiveObjectState.BARREL_OPEN) { m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_FALLBACK", text); return; } m_label.text = LocaManager.GetText("INTERACT_TOOLTIP_BARREL", text); }
private Int32 UpdateAbilities(EClass p_class) { for (Int32 i = 0; i < 2; i++) { m_abilityDesc[i].text = String.Empty; m_abilityHeader[i].text = String.Empty; NGUITools.SetActive(m_abilityIcon[i].gameObject, false); NGUITools.SetActive(m_abilityBorder[i].gameObject, false); } Int32 num = 0; List <ParagonAbilitiesStaticData> list = new List <ParagonAbilitiesStaticData>(StaticDataHandler.GetIterator <ParagonAbilitiesStaticData>(EDataType.PARAGON_ABILITES)); foreach (ParagonAbilitiesStaticData paragonAbilitiesStaticData in list) { if (paragonAbilitiesStaticData.Class == p_class) { m_abilityDesc[num].text = paragonAbilitiesStaticData.GetDescription(); m_abilityHeader[num].text = LocaManager.GetText(paragonAbilitiesStaticData.NameKey); m_abilityIcon[num].spriteName = paragonAbilitiesStaticData.Icon; NGUITools.SetActive(m_abilityIcon[num].gameObject, true); NGUITools.SetActive(m_abilityBorder[num].gameObject, true); num++; } } return(num); }