protected override void Initialize() { StaticClassSerializer.Load(typeof(PlayerData), "data.bin"); // Manage inputs like keyboard or gamepad Components.Add(new InputHandler(this)); // Display FPS at the top left screen's corner Components.Add(new FrameRateCounter(this)); _stateManager = new GameStateManager(this); Components.Add(_stateManager); // Screens TitleScreen = new TitleScreen(this, _stateManager); DebugScreen = new DebugScreen(this, _stateManager); PatternTestScreen = new PatternTestScreen(this, _stateManager); GameConfigurationScreen = new GameConfigurationScreen(this, _stateManager); GameplayScreen = new GameplayScreen(this, _stateManager); LeaderboardScreen = new LeaderboardScreen(this, _stateManager); ImprovementScreen = new ImprovementScreen(this, _stateManager); GameOverScreen = new GameOverScreen(this, _stateManager); OptionsScreen = new OptionsScreen(this, _stateManager); KeyboardInputsScreen = new KeyboardInputsScreen(this, _stateManager); GamepadInputsScreen = new GamepadInputsScreen(this, _stateManager); _stateManager.ChangeState(TitleScreen); ParticleManager = new ParticleManager <ParticleState>(1024 * 20, ParticleState.UpdateParticle); base.Initialize(); }
protected override void Initialize() { // We get all map files to store name + md5 checksum in a dictionary MapLoader.LoadMapFiles(); // We load player info StaticClassSerializer.Load(typeof(PlayerInfo), "PlayerInfo.xml", false); // Volume MediaPlayer.Volume = Config.MusicVolume; SoundEffect.MasterVolume = Config.SoundVolume; _timer = new Stopwatch(); _timer.Start(); base.Initialize(); }
protected override void Initialize() { StaticClassSerializer.Load(typeof(PlayerData), "data.bin"); base.Initialize(); }