// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { State_01 s1 = new State_01(); fsm.Start(s1.GetType()); } }
// Start is called before the first frame update void Start() { State_01 s1 = new State_01(); State_02 s2 = new State_02(); FsmState <FsmDemo>[] fsmStates = new FsmState <FsmDemo>[2] { s1, s2 }; fsm = GameEntry.Fsm.CreateFsm <FsmDemo>("FSMtest", this, null); var states = fsm.GetAllStates(); foreach (var item in states) { Debug.LogError(">>> " + item); } fsm.Start(s1.GetType()); Debug.LogError("CURRENT : " + fsm.IsRunning + " NAME: " + fsm.CurrentState); }