protected override void SetupTableData() { StateRates.Setup("PassiveEffect", "State", "State Rates", new List <string> { "State", "%" }); ElementRates.Setup("PassiveEffect", "TypesLists", "Elements", "Element Rates", new List <string> { "Element", "%" }); StateRates.AttributeName = "Vulnerability"; ElementRates.AttributeName = "ElementRates"; }
protected override void SetupTableData() { EnemyClassData = new ComboBoxInputData("BattlerClass_ID", "Name", "BaseObject JOIN BattlerClass", "BaseObjectID = BaseObject_ID", "Name", ComboBoxInputData.ADD_NULL_INPUT); StateRates.Setup("Enemy", "State", "State Rates", new List <string> { "State", "%" }); ElementRates.Setup("Enemy", "TypesLists", "Elements", "Element Rates", new List <string> { "Element", "%" }); WidthInput.ItemsSource = SizeOptions; HeightInput.ItemsSource = SizeOptions; BossTypeInput.ItemsSource = BossTypeOptions; EnemyClassInput.ItemsSource = EnemyClassData.OptionsListNames; StateRates.AttributeName = "Vulnerability"; ElementRates.AttributeName = "ElementRates"; }
protected override void SetupTableData() { ClassChoices.Setup("Player", "BattlerClass", "Possible Classes", new List <string> { "Class" }); Skills.Setup("Player", "Skill", "Skill Set", new List <string> { "Skill", "Level" }); StateRates.Setup("Player", "State", "State Rates", new List <string> { "State", "%" }); ElementRates.Setup("Player", "TypesLists", "Elements", "Element Rates", new List <string> { "Element", "%" }); Relations.Setup("Player", "Player", "Compatibilities", new List <string> { "Player", "Comp." }); Skills.AttributeName = "LevelRequired"; StateRates.AttributeName = "Vulnerability"; ElementRates.AttributeName = "ElementRates"; Relations.AttributeName = "CompanionshipTo"; }